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HERD
post Jun 16 2008, 07:06 PM
Post #1


The Islander
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Member of Graphics Dept.
Posts: 365
Joined: 31-January 05
From: Queens, NY




Instead of a nice girl like in tut, got Shaquille O'Neal. smile.gif
When converted to poly or mesh, tons of vertices appeared (why?),
had to edit as a patch. Mesh smooth did not work well either because of it.
Is there a way in Max to stop a process, if I know I’ve made a mistake?
(Ctrl+Alt+Delete doesn’t work)

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Posts in this topic
HERD   Learning 3D   Jun 16 2008, 07:06 PM
Sir-Kill   when you have a surface modifier there is a sectio...   Jun 16 2008, 07:40 PM
HERD   Yep, it is much better now, thanks ! One more ...   Jun 17 2008, 01:18 AM
Sir-Kill   material lib's. are imo your bitmaps and proce...   Jun 17 2008, 03:23 AM
HERD   Evolution of my plant Used UVW coordinates in this...   Jun 17 2008, 03:24 PM
Valiant   Not bad at all. About Mtl libraries - it´s just...   Jun 17 2008, 03:55 PM
Sir-Kill   nice, how did you create that? polygonal, spline, ...   Jun 17 2008, 04:07 PM
HERD   I know, I supposed to learn how to create textures...   Jun 17 2008, 06:03 PM
Sir-Kill   red? do you mean little red flags next to the word...   Jun 17 2008, 08:14 PM
HERD   That is it, little red flags. Why I do not see bri...   Jun 17 2008, 09:58 PM
Sir-Kill   good to see that you have them. like I said tho yo...   Jun 17 2008, 11:11 PM
HERD   Here she is, Miss America! Sorry, I am too ti...   Jun 19 2008, 01:10 AM
Sir-Kill   looks good! eat something, there is more and b...   Jun 19 2008, 12:29 PM
Valiant   pure truth, I hate snap tool, too...   Jun 19 2008, 12:30 PM
HERD   I really want to try to model a house in BG standa...   Jun 19 2008, 12:55 PM
Sir-Kill   Val and I have been trying to work out some standa...   Jun 19 2008, 01:56 PM
HERD   SK, do you know how to make screenshots when in 3d...   Jun 25 2008, 02:04 PM
Sir-Kill   if you hit the print screen button it is saved on ...   Jun 25 2008, 02:24 PM
HERD   Oh yes, I remember using it once, mswin clipboard ...   Jun 25 2008, 02:39 PM
Sir-Kill   I would not do it in paint. paste it using psp or ...   Jun 25 2008, 02:43 PM
HERD   ... and I need it right away: what the hell did I ...   Jun 28 2008, 04:16 PM
Valiant   Well, I see you have converted original sphere to ...   Jun 28 2008, 07:35 PM
HERD   This is too, but the main thing turned out to be ...   Jun 28 2008, 07:47 PM
Valiant   True, X-Ray mod does this too, I totally forgot......   Jun 28 2008, 07:57 PM
HERD   That would be nice, but I don't think I should...   Jun 28 2008, 08:26 PM
Sir-Kill   hehe I hit that X alt X thing before, gave me hour...   Jun 29 2008, 12:57 AM
HERD   I was complaining about it in "it is just a ...   Jun 29 2008, 11:29 AM
Sir-Kill   it is closer to an explosion than a box, you have ...   Jun 29 2008, 12:32 PM
HERD   Question about BG standarts As I understand, it...   Jul 7 2008, 08:53 AM
Sir-Kill   when building your scene you can zoom (field of vi...   Jul 7 2008, 12:40 PM
HERD   Exactly what I thought, that the smallest door th...   Jul 7 2008, 03:46 PM
Sir-Kill   yes merge is very powerful, unlike import it also ...   Jul 7 2008, 04:18 PM
Valiant   ...reading very sporadicaly, I´m on holiday - wha...   Jul 8 2008, 03:00 PM
Sir-Kill   enjoy your holiday. either create plane or use ba...   Jul 8 2008, 03:34 PM
Valiant   I would say to create the plane. This is the way I...   Jul 9 2008, 07:16 PM
Sir-Kill   so you did get it to work that way? cool.   Jul 9 2008, 07:29 PM
HERD   Gotta be real dimentions : X/Z/Y, if not , never m...   Jul 12 2008, 10:21 AM
HERD   Is Mac really better now? (Have to go with the flo...   Sep 12 2008, 02:07 PM
Sir-Kill   what?   Sep 12 2008, 02:50 PM
HERD   Apple, said to be better for graphics :closedeyes...   Sep 12 2008, 03:11 PM
Sir-Kill   ah, well 3ds only works on M$ iirc, however I...   Sep 12 2008, 03:43 PM
HERD   Texturing is getting better Size turned out to b...   Oct 3 2008, 06:48 PM
Sir-Kill   comming along real nice :) texture or model size?...   Oct 3 2008, 09:21 PM
HERD   Will try. Q: When using Stucco, do I need a bum...   Oct 3 2008, 10:19 PM
Sir-Kill   need a bump? no but they look better if so, Ill ex...   Oct 4 2008, 01:27 PM
Sir-Kill   addendum: here is 2 sets of noise and they get pr...   Oct 4 2008, 02:44 PM
HERD   I guess I took too complicated stone texture to be...   Oct 5 2008, 08:45 PM
Sir-Kill   no it was probably my fault, there is a lot of var...   Oct 5 2008, 10:55 PM
HERD   Stone started to work, kinda. Tried to ruin the to...   Oct 6 2008, 03:00 PM
Valiant   Yep, HERD, that´s a good one for the start. About...   Oct 6 2008, 03:33 PM
HERD   Thanks for the advice, can't use it yet, - don...   Oct 6 2008, 05:13 PM
HERD   Somebody asked for ref pictures, here are some:   Oct 6 2008, 05:49 PM
Sir-Kill   well with everything 3d there is more than one way...   Oct 6 2008, 05:50 PM
HERD   SK, when you have time, could you explain how to d...   Oct 6 2008, 05:57 PM
Sir-Kill   why dont you paste a pic showing where you want th...   Oct 6 2008, 07:11 PM
HERD   I want a hole in the wall and a chipped corner :)...   Oct 6 2008, 07:37 PM
Sir-Kill   does the hole go all the way through or is it just...   Oct 6 2008, 08:20 PM
HERD   huge bashed portion DL wanted his walls ruined, t...   Oct 6 2008, 08:42 PM
Sir-Kill   it looked mostly like a good solid build but I add...   Oct 7 2008, 12:49 AM
HERD   Thanks , now I have a lot of new stuff to study. J...   Oct 7 2008, 01:11 AM
Sir-Kill   if I was not so busy with RL I would have gotten b...   Oct 7 2008, 01:29 AM
Valiant   Yep, SK is right, boolean operator and some chunk ...   Oct 7 2008, 07:55 AM
HERD   Everything works, except for the SpeedTree (failed...   Oct 8 2008, 01:01 AM
Sir-Kill   speedtree is the way to go if you trees are to hav...   Oct 8 2008, 02:42 AM
HERD   Having fun with plants :) Q: What tool/modifier ...   Oct 13 2008, 07:20 PM
Sir-Kill   nice tomatoes, the plant part should not concern y...   Oct 13 2008, 11:41 PM
HERD   I made them bigger, so you could see, those are s...   Oct 14 2008, 12:07 AM
Sir-Kill   ah I see strawberries now. :) so you want the soi...   Oct 14 2008, 01:30 PM
HERD   Mix map, mix channel sounds too difficult, without...   Oct 14 2008, 09:21 PM
Sir-Kill   is that mine? if so I just made a 2d texture using...   Oct 14 2008, 09:31 PM
HERD   Yes, will try Usualy I make sure they look goo...   Oct 14 2008, 09:47 PM
Sir-Kill   tool for what? making seamless textures? best I ca...   Oct 14 2008, 10:09 PM
HERD   Found tutorial, not exactly a tool, but still post...   Oct 14 2008, 10:12 PM
HERD   Dosn't look old yet, - looks like a cow with s...   Oct 14 2008, 11:03 PM
Sir-Kill   it is coming along nicely. did you use a bump map...   Oct 14 2008, 11:41 PM
HERD   Yes, bump on glass, love them Now collecting nice ...   Oct 15 2008, 02:06 AM
Sir-Kill   are you using raytrace for the reflections? if not...   Oct 15 2008, 12:36 PM
Sir-Kill   look in to displace (WSM), displace approx, and di...   Oct 15 2008, 02:59 PM
HERD   Thanks! Yes, I am using Raytrace (actually thi...   Oct 15 2008, 06:53 PM
Sir-Kill   there is a way to make the raytraced material a re...   Oct 15 2008, 07:27 PM
Valiant   About the old houses - here´s the one I made a fe...   Oct 18 2008, 07:21 AM
Sir-Kill   yeah that is a great replica of a SoA house. no I...   Oct 18 2008, 03:13 PM
HERD   Did not have enough time and skill to follow throu...   Oct 20 2008, 08:10 PM
HERD   Grass and Sand Grass and Stone   Oct 20 2008, 08:43 PM
Sir-Kill   looks good whats the poly count? its got to be hig...   Oct 20 2008, 08:47 PM
HERD   what it says in tut don't know how to count p...   Oct 20 2008, 09:17 PM
Sir-Kill   that is a lot. 2 ways 1. select object and hit 7 ...   Oct 21 2008, 02:12 AM
HERD   Remembered about "Lather" tool, made a t...   Nov 4 2008, 08:15 PM
Sir-Kill   I kind of liked the first image better (blue windo...   Nov 4 2008, 10:35 PM
HERD   This is in no way a finished product, just learni...   Nov 5 2008, 12:19 AM
Sir-Kill   those are oblivion's plants. I thought you had...   Nov 5 2008, 03:56 AM
Sir-Kill   EDITED last post top VP not left/front also added...   Nov 5 2008, 01:45 PM
Sir-Kill   A note about lathe: when you make your spline make...   Nov 8 2008, 04:17 PM
HERD   I like lather because it seems that models made wi...   Nov 12 2008, 05:56 AM
Sir-Kill   could be done a couple of different ways. but this...   Nov 12 2008, 01:02 PM
HERD   It is hard to find a good wood texture, so I thoug...   Nov 12 2008, 10:11 PM
Sir-Kill   oh I though you were making all in 3d. as far as i...   Nov 13 2008, 01:55 AM
HERD   What is ie ? :blush:   Nov 14 2008, 11:28 AM
Sir-Kill   infinity engine what bg uses   Nov 14 2008, 12:50 PM
Baronius   or internet explorer what SK not uses :D   Nov 14 2008, 05:25 PM
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