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> Exceptions in BG2 to BG1 BAM conversion?
Baronius
post Jul 12 2005, 01:52 AM
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Master of energies
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From: Magyarország




I am not a specialist in this, I just know that BG1 bams are decompressed, and thus if I want an animation from BG2, I have to decompress it. Near Infinity has been excellent for this so far, I just click Export, choose Decompressed, and specify my BG1 Override path.

However, with BG2's IPLAT04 and IPLAT23.BAM, there is a problem. It doesn't cause a crash in the game, but it is displayed in the inventory as a colourful pixel monstrousity, only its shape can be seen. If I lift it in the inventory, the armour loses its shape as well, becomes a rectangle, 'filled' with the same pixel mess. (By the way, CPLAT23 is okay.) Both are full plate mails. Perhaps some problem with the palette?

Any ideas?


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Sir-Kill
post Jul 13 2005, 03:35 PM
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consiglieri
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I exproted the images as 2 seprate images then made a new bam (remember to save the image in 256 color before making it a bam again) I could do it for you you will just have to remind me.


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Baronius   Exceptions in BG2 to BG1 BAM conversion?   Jul 12 2005, 01:52 AM
jastey   NULL   Jul 12 2005, 07:09 AM
Sir-Kill   NULL   Jul 13 2005, 03:35 PM
Baronius   NULL   Jul 13 2005, 03:51 PM
Avenger_teambg   NULL   Jul 23 2005, 07:12 PM
Avenger_teambg   NULL   Jul 30 2005, 10:52 AM


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