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#1
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
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The first part of my additions belongs to sound slots which function has already been obvious for everyone (SELECT_ACTION 1,2,3, SELECT_RARE 1,2,3,4 etc.). The other part contains a few novelties (IDLE 1,2, BIOGRAPHY_TEXT, etc.). I have written a short description for each new/changed offset name. Naturally the new names are arbitrary. They are as follows: BATTLE_CRY_1 (9) BATTLE_CRY_2 (10) I changed BATTLE_CRY to BATTLE_CRY_1, and added BATTLE_CRY_2. ATTACK_1 (14) ATTACK_2 (15) I changed ATTACK to ATTACK_1, and added ATTACK_2. SELECT_COMMON_1 (26) SELECT_COMMON_2 (27) SELECT_COMMON_3 (28) I changed SELECT_COMMON to SELECT_COMMON_1, and added SELECT_COMMON_2 and SELECT_COMMON_3. SELECT_ACTION_1 (32) SELECT_ACTION_2 (33) SELECT_ACTION_3 (34) I changed SELECT_ACTION to SELECT_ACTION_1, and added SELECT_ACTION_2 and SELECT_ACTION_3. SELECT_RARE_1 (35) SELECT_RARE_2 (36) SELECT_RARE_3 (37) SELECT_RARE_4 (38) I changed SELECT_RARE to SELECT_RARE_1, and added SELECT_RARE_2, SELECT_RARE_3 and SELECT_RARE_4. INTERACTION_1 (39) INTERACTION_2 (40) INTERACTION_3 (41) INTERACTION_DIALOG (or INTERACTION_4) (42) INTERACTION_5 (43) Interactions with other party members. They are usually said to the same NPC. They are more often negative statements than positive ones. INTERACTION_DIALOG usually opens a dialogue window with the other NPC, while the others are typically spontaneous statements (with immediate reply from the partner, but without dialogue window). INSULT_1 (44) INSULT_2 (45) I changed INSULT to INSULT_1, and added INSULT_2. POST_TEXT (69) Text without sound resource. Its trigger in the game is unknown. It is used only in case of Branwen and Ajantis. Very rarely, but it occurs indeed when playing with these NPCs in the party. IDLE_1 (69) IDLE_2 (70) IDLE_3 (71) IDLE_4 (72) IDLE_5 (73) These sounds are played when the creature is idle and is in normal state. It is used in case of Spiders and Helmed Horrors for example. IDLE_5 seems to be used by the Town Crier of Beregost. (Thanks to Zed Nocear for the information on IDLE_3-IDLE5.) BIOGRAPHY_TEXT (74) Text without sound resource (obviously). It stores the NPC's biography. This post has been edited by Baronius: Sep 24 2008, 02:52 PM -------------------- Mental harmony dispels the darkness.
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Post
#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
I haven't done a comprehensive testing yet, it would take too much time. My principle was the following: I tested those slots which seem to be used by the original game.
POST_TEXT is problematic. I don't remember when it triggered with Ajantis. With Branwen, it seemed to occur randomly (if I recall it correctly, it triggered a few times during the entire game, so it wasn't especially rare). If I remember correctly, it occured in Cloakwood Mines as well, but its trigger cannot be exactly determined (chapter? cloakwood mines?). It wasn't a response to a party member's interaction. One thing may be important though: the party was idle (but not for so long that the NPCs would complain), characters were standing idle, and the text suddenly appeared next to Branwen's name (as if DisplayString had been used). If I remember correctly, she even made a move. Based on the fact that POST_TEXT is filled only in case of two original NPCs, I think it is possible that it's an unfinished feature, the developers had stopped using it. -------------------- Mental harmony dispels the darkness.
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