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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Welcome to our new forum boards at The Black Wyrm! Thanks to Baronius for setting them. Larrienne, my friend and co-author will moderate the general discussion forum, and the technical discussion I'll moderate myself. We are still beta-testing NeJ2. The upcoming v4.2b will be available in a week or so. You are invited to participate in beta-testing of this wonderfull mod.
Cheers, Vlad. This post has been edited by Vlad: Jun 10 2005, 05:19 PM |
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#2
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Forum Member Posts: 35 Joined: 22-July 04 From: Bristol, UK ![]() |
just a quick reply about yr installation, mysterium..
re: no scrolling bar in spell selection for sorcerer. this is caused by TDD, and is a known design flaw. it;s not a bug as such, but ther is not fix or workaround, as the spell choosing screed is hard-coded into the BGII engine - ie, if you add too many spells, you simply can't see them all on the spell selection screen. the only solution is to add the spells you want via the cluaconsole or a game editor. TDD will also be incompatible with the two kit mods you installed, as TDD maxes out the number of kits the game engine can handle. however, as vlad advises that TDD is not compatible with NEJ2, you may well have uninstalled it already. re: smaller mods. DOS, whilst a good mod, makes destructive and non-campatible changes to the slums area. if NEJ2 (or any other mods you've got installed) *also* make changes to the slums area, yr likely to get - at best - bugs, and more likely a crash to desktop when you try and enter the slums. if you *really* want the items added by DOS (and i wouldnt be surprised if you did: many of them are well suited to NEJ, as they offer cold-resistance), try installing Dark Ritual instead - it adds all of the items, but not the quests. |
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