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Vlad
post Jun 10 2005, 05:14 PM
Post #1



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Mod Developer
Posts: 1400
Joined: 19-April 05




Welcome to our new forum boards at The Black Wyrm! Thanks to Baronius for setting them. Larrienne, my friend and co-author will moderate the general discussion forum, and the technical discussion I'll moderate myself. We are still beta-testing NeJ2. The upcoming v4.2b will be available in a week or so. You are invited to participate in beta-testing of this wonderfull mod.

Cheers,
Vlad.

This post has been edited by Vlad: Jun 10 2005, 05:19 PM
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mysterium
post Jul 1 2005, 06:22 PM
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Posts: 15
Joined: 30-June 05
From: Midland, Michigan, USA - previously Bielsko - Biala, Poland




Heh as i promised here is the list of small mods - sure i take responsibiliy that game can crash for me (hopefully not), but I think that you can exclude those that you are certain will not worrk with NEJ2. Anyway all the mods (or they specific parts - named y each one) are those that I WANT to include in the instalation, thus even if some of them contain other parts, like for ex. Easy of Use, I'll not install parts that are not mentioned under here. (heh I have alredy printed and red 300 pages of printed info about BG2, please then if you have time look at this stuff below - i can serv with further description if you will need anything:) biggrin.gif

WEIDU – all under here (all of them are compatible with SOA & TOB – description in each one indicates where they occur or where their effects work):

Shops & items:

1. grimuar – adds grimuars in random spots (SOA)

2. Tzshop – stores in SOA and TOB

3. The improved Volcano – store in TOB (adds new spells)

4. Underrepresented – store in (SOA)

5. Stuff of the Magi

6. “Pamiatki z polnocy”: (SOA)
a. Edit 33 items form (SOA)
b. 35 items form NTotSC
c. New powers in pocket plane

7. Enhanced SOA – (SOA)
a. Additional merchant in Waukeen’s Promenade

8. AbyStorev18


Spells:
1. Teleport – spells that transport team form are to area (even
form TOB back to SOA)

2. SPitems – 4 new spells

3. Spell50


Add NPC:
1. Sulafein Mod (SOA)


Race:
1. Subrace


Kits:
1. Run (ruinic bladesinger)

2. Druidic Sorcerer


Quest mods:
1. Ajoc’s Minimod (SOA) – previously created for TDD

2. PlanarSphere mod + 40 new spells (SOA)

3. Ascension (all of it) TOB

4. Deeper Shadows of Amn (form this mod following elements):
a. Red Dragon – Grothgar (2nd element) – in Firkraag’s cave (after
killing him) (SOA)
b. Spirit of Shadow Dragon (Dracolich) (under Cooper Cornet in
Mynacoid area – 24h after killing them) (SOA)
c. The curse of Shadow Master (Grave Yard District, lower
graves – Korgan’s Kaza book quest area – 24h after dealing
with opponents there) (SOA)

5. Desecration of souls (SOA):
a. 4 new shops
b. New Tavern in Slums district + quests associated with it
c. Modification of some other SOA areas
d. New itmes


Improvements:
1. DoTweak:
a. Improved “goodberries” (2nd level druid spell)
b. Dimension door spell
c. Improvement in enchantment of weapons (also form
summoned creature like Devas)

2. Imroved Asylum (SOA):
a. Improved Asylum
b. New lich from Spellhold (empty library on 1st level of Spellhold)

3. Oversight (TOB)
a. Improved Sendai
b. Improved spells

4. Revised HellTrials (without class modifications) (SOA)

5. Unfinished Businessem (SOA)
a. The Kidnapping of Boo
b. Kalah and What he was promised
c. Cat and mouse: Bodhi hunts you in Spellhold
d. Gorje Hilldark and the Extended Illithium Quest
e. The Pai’Na/Spider’s Bane Quest
f. Restored Crooked Crane
g. Artemis Enteri in Bodhi’s Lair
h. Corrected “Xzar’s Creations”
i. Gorf the Squisher Fix
j. Item Restoration
k. Restored Bhaalspawn powers

6. Item Upgrade

7. Easy of Use:
a. Multi-Class Grand Mastery
b. True Grand Mastery
c. Wear Magical Armor and Magic Rings
d. Un-Nerfed THAC0 Table , Saving Throws, Grand-Mastery, and
Arcane, Divine Spell Progression
e. XP Cap Remover
f. Bottomless Bag of Holding
g. Multiple Strongholds
h. Shapeshifter Rebalancing
i. Female Edwina
j. Rest Anywhere

8. Tactics (all of it except new classes) (SOA&TOB)


Override mods:

Spells:
1. DragonSummon


Improvements:
1. tzbg2hla – add mage’s HLA


Race:
1. templates – new races (chose during the game)



Ok, well that's all of them, heh I would not be suprised if sb would get pissed off at me... however if things are clearly not compatibile with NEJ2 it will makes things for me easier wink.gif

Hmm and my last question. Will you also fully update whole web page about NEJ2 with descriptions of kits, npc, races, spells, some other critical issues - or you will include them in readme file??

This post has been edited by mysterium: Jul 1 2005, 10:28 PM
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Posts in this topic
Vlad   Welcome   Jun 10 2005, 05:14 PM
Sir-Kill   NULL   Jun 10 2005, 05:55 PM
larrienne   NULL   Jun 12 2005, 12:07 PM
Domi   NULL   Jun 13 2005, 07:01 PM
Senka   NULL   Jun 14 2005, 03:36 PM
Vlad   NULL   Jun 15 2005, 02:56 PM
JohnTheMutt   NULL   Jun 16 2005, 02:42 AM
Senka   NULL   Jun 16 2005, 04:57 PM
Vlad   NULL   Jun 19 2005, 05:04 AM
mysterium   NULL   Jun 30 2005, 06:05 PM
Vlad   NULL   Jul 1 2005, 09:47 AM
mysterium   NULL   Jul 1 2005, 02:15 PM
Vlad   NULL   Jul 1 2005, 03:25 PM
mysterium   NULL   Jul 1 2005, 06:22 PM
seanas   NULL   Jul 2 2005, 01:13 PM
mysterium   NULL   Jul 2 2005, 01:29 PM
Vlad   NULL   Jul 3 2005, 09:16 AM


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