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> Ribald's Genie, For those tired of trekking to the AMart
dragon_lord
post May 25 2005, 03:13 PM
Post #1


The original one


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Posts: 789
Joined: 9-September 04
From: WA, Australia




Ribald's Genie v1.0
Download (361KB)

This small mod lets you teleport, through the aid of a genie, to and from the Adventurers Mart. Talk to ribald and ask him what other items he has that arent on display. He will offer you an item to summon a genie (you must have talked to him 5 times for this to happen - a regular customer). The genie can't be summoned during combat and can only be summoned once per day.


Why did I create this you ask (ok you probably didnt but anyway...)? Because I got tired of carting loads of junk around with my solo mage - continually having to travel to the adventurers mart to sell it all off. So Ribald's Genie was born.


Warning Note: If you sleep after being teleported to the adventurers mart and a dream sequence starts you wont be able to teleport back to your previous location.


Thanks to Sir-Kill for making the flute bam.

This post has been edited by dragon_lord: May 25 2005, 03:45 PM


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SimDing0
post Jun 18 2005, 10:31 PM
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QUOTE(jastey @ Jun 18 2005, 07:55 PM)
What exactly is "Sim's idea" in this case? Are we talking about extra areas, where the party can only exit via portal (remakes of the original areas, so to say?) If this would get to work it would be great, but there is not only the graphics that are needed, it would also require "fake" merchants to be spawned, which could lead to problems with local variables etc. Or did I get it all wrong?

My suggestion would probably be to cut out a small piece of the Adventurer's Mart area to fit within the portal and play it as an animation. You could then create ribald.cre over the top of it to give the appearance of him standing in the area, and in turn play the portal animation over the top of him to give the illusion of depth. (Better to have an invisible creature play the animations then turn into Ribald than to play them from the spell itself, because otherwise there's potential for the CRE to spawn outside the animation if you cast on an impassable area.) You'd also need to find some way to prevent the player walking within the portal or Ribald being nudged out; I'd suggest doing the whole thing in a cutscene.

[EDIT] Sir K wouldn't have to do any modification of the portal animation, because all it'd take is somebody else cutting out the right shape in a separate file.

This post has been edited by SimDing0: Jun 18 2005, 10:45 PM
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dragon_lord   Ribald's Genie   May 25 2005, 03:13 PM
jastey   NULL   May 25 2005, 05:36 PM
Baronius   NULL   May 25 2005, 06:27 PM
T.G.Maestro   NULL   May 26 2005, 08:58 AM
dragon_lord   NULL   May 26 2005, 10:02 AM
T.G.Maestro   NULL   May 26 2005, 10:15 AM
jastey   NULL   May 26 2005, 10:44 AM
dragon_lord   NULL   May 26 2005, 12:08 PM
SimDing0   NULL   May 26 2005, 01:02 PM
Galactygon   NULL   May 26 2005, 02:16 PM
Baronius   NULL   May 26 2005, 02:50 PM
SimDing0   NULL   May 26 2005, 03:50 PM
Galactygon   NULL   May 26 2005, 04:18 PM
Rabain   NULL   May 26 2005, 04:18 PM
SimDing0   NULL   May 26 2005, 04:19 PM
Rabain   NULL   May 26 2005, 04:42 PM
Idobek   NULL   May 26 2005, 04:56 PM
dragon_lord   NULL   May 28 2005, 12:47 PM
dragon_lord   NULL   Jun 18 2005, 02:04 PM
jastey   NULL   Jun 18 2005, 03:00 PM
SimDing0   NULL   Jun 18 2005, 03:56 PM
Baronius   NULL   Jun 18 2005, 06:02 PM
Galactygon   NULL   Jun 18 2005, 07:16 PM
jastey   NULL   Jun 18 2005, 07:55 PM
Sir-Kill   NULL   Jun 18 2005, 08:44 PM
Rabain   NULL   Jun 18 2005, 09:00 PM
Galactygon   NULL   Jun 18 2005, 10:16 PM
SimDing0   NULL   Jun 18 2005, 10:31 PM
Sir-Kill   NULL   Jun 19 2005, 01:31 AM


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