![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() The original one Retired team member Posts: 789 Joined: 9-September 04 From: WA, Australia ![]() |
Ribald's Genie v1.0
Download (361KB) This small mod lets you teleport, through the aid of a genie, to and from the Adventurers Mart. Talk to ribald and ask him what other items he has that arent on display. He will offer you an item to summon a genie (you must have talked to him 5 times for this to happen - a regular customer). The genie can't be summoned during combat and can only be summoned once per day. Why did I create this you ask (ok you probably didnt but anyway...)? Because I got tired of carting loads of junk around with my solo mage - continually having to travel to the adventurers mart to sell it all off. So Ribald's Genie was born. Warning Note: If you sleep after being teleported to the adventurers mart and a dream sequence starts you wont be able to teleport back to your previous location. Thanks to Sir-Kill for making the flute bam. This post has been edited by dragon_lord: May 25 2005, 03:45 PM -------------------- Maintainer of the Dragon's Hoard Download Center
Member of the World Transition Project The Items Mart - A comprehensive guide to item locations with maps for BG2 Portrait City - The largest collection of portraits for BG2 on the net. ![]() |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 106 Joined: 14-August 04 ![]() |
QUOTE(jastey @ Jun 18 2005, 07:55 PM) What exactly is "Sim's idea" in this case? Are we talking about extra areas, where the party can only exit via portal (remakes of the original areas, so to say?) If this would get to work it would be great, but there is not only the graphics that are needed, it would also require "fake" merchants to be spawned, which could lead to problems with local variables etc. Or did I get it all wrong? My suggestion would probably be to cut out a small piece of the Adventurer's Mart area to fit within the portal and play it as an animation. You could then create ribald.cre over the top of it to give the appearance of him standing in the area, and in turn play the portal animation over the top of him to give the illusion of depth. (Better to have an invisible creature play the animations then turn into Ribald than to play them from the spell itself, because otherwise there's potential for the CRE to spawn outside the animation if you cast on an impassable area.) You'd also need to find some way to prevent the player walking within the portal or Ribald being nudged out; I'd suggest doing the whole thing in a cutscene. [EDIT] Sir K wouldn't have to do any modification of the portal animation, because all it'd take is somebody else cutting out the right shape in a separate file. This post has been edited by SimDing0: Jun 18 2005, 10:45 PM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th August 2025 - 10:01 PM |