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> Toughening Monsters
roshan
post May 27 2005, 09:41 AM
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Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Salk
post Jun 17 2005, 08:31 AM
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Multiclass F/C/M


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There is no need for the TuTu team to make changes to the kits. It's just enough to make TuTuFixes compatible with Echon's excellent Fields of the Dead. This Mod brings in several innovations based on P&P as well several enhancements to the core AI although some, more advanced, were for now left behind (ex. Monster's active search based on line of sight) due to making the script too slow.

We can say that Fields of the Dead would find its natural place not in Baldur's Gate 1/TotSC but instead just in TuTu because the extra challenge added should be faced by a party who can take advantage of the extre features of kits.

This post has been edited by Salk: Jun 17 2005, 08:34 AM
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Posts in this topic
roshan   Toughening Monsters   May 27 2005, 09:41 AM
jastey   NULL   May 27 2005, 10:30 AM
roshan   NULL   May 27 2005, 10:45 AM
jastey   NULL   May 27 2005, 10:50 AM
Galactygon   NULL   May 27 2005, 01:55 PM
roshan   NULL   May 28 2005, 03:39 AM
Rabain   NULL   May 28 2005, 07:51 AM
roshan   NULL   May 28 2005, 08:03 AM
Rabain   NULL   May 28 2005, 08:12 AM
SimDing0   NULL   May 28 2005, 10:20 AM
Rabain   NULL   May 28 2005, 11:13 AM
roshan   NULL   May 28 2005, 08:52 PM
Baronius   NULL   May 28 2005, 09:07 PM
SimDing0   NULL   May 28 2005, 10:30 PM
Rabain   NULL   May 28 2005, 11:06 PM
roshan   NULL   May 29 2005, 06:42 AM
Rabain   NULL   May 29 2005, 09:47 AM
Salk   NULL   Jun 17 2005, 08:31 AM


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