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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 12 Joined: 25-May 05 ![]() |
Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Post
#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
There is no need for the TuTu team to make changes to the kits. It's just enough to make TuTuFixes compatible with Echon's excellent Fields of the Dead. This Mod brings in several innovations based on P&P as well several enhancements to the core AI although some, more advanced, were for now left behind (ex. Monster's active search based on line of sight) due to making the script too slow.
We can say that Fields of the Dead would find its natural place not in Baldur's Gate 1/TotSC but instead just in TuTu because the extra challenge added should be faced by a party who can take advantage of the extre features of kits. This post has been edited by Salk: Jun 17 2005, 08:34 AM |
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Lo-Fi Version | Time is now: 4th April 2025 - 06:28 PM |