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> Myth and Mythera
Chevar
post Sep 5 2004, 08:04 PM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




Fort Unity

Fort Unity is a waypoint built at the close of the last great war. The world of Mythera was once ruled by a powerful empire based in the center of the continent. The empire, and the site of the capitol are little more than ash and rubble now. Racial strife tore apart the great empire thousands of years ago.

An undead hoard arose from the depths of an ancient graveyard, and sought to destroy all life in Mythera. To stop the advances of the undead hoards a group of mages, later known as the lightbringers, cast a spell over the land to insure the sun would never set. There was indeed prosperity for a time, but only within the lighted lands. All those from the shadows sought were kept from entering the light.

The reptilian races united to fight for their own salvation, for without the sun they would all freeze to death. The goblins considered it a betrayal, for they were left in the shadow, where there was no rest from the onslaught of the undead.

The dwarves were closest to the source of the undead, and had to flee from their ancient halls, and were offered sanctuary by the halflings.

As the shadow dwellers fought to escape from the ravaging hoards of undead, the empires crops began to fail under the relentless warmth of the sun. Crops outside of the barrier were destroyed by the cold.

The emperors palace was torn down brick by brick. The lightbringers, and their tower fortress simply vanished.. With the lightbringers gone the sun finally set for the first time in 20 years. The undead took advantage of the darkness to launch an all out assault on the surface world. This was known as the 'long dark' when the sun rose again the force which had lead the undead into battle was slain by it's piercing rays.

Fort unity was once a dwarven outpost. After the fall of the Limner empire Fort unity was established on the site of the old fort as a reminder that without the balance between light and darkness the world will die.

The fort still stands as a reminder, even now, nearly two thousand years later.


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A Land of Adventure:
Many forsake their heritage, and put down their spade to draw arms, seeking fame and fortune. The life of a farmer, nobleman, serf, blacksmith, merchant and so forth can be honorable and rewarding. Yet, for some the draw of adventure is where the sweet necter of life truely lies. They are blown by the winds each seeking something else, but all of them crave the adventures life has to offer.

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This post has been edited by Sir-Kill: Nov 21 2006, 10:31 AM
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Chevar   Myth and Mythera   Sep 5 2004, 08:04 PM
Chevar   NULL   Sep 10 2004, 05:36 AM
Chevar   NULL   Sep 19 2004, 05:26 AM
Chevar   NULL   Oct 15 2004, 07:38 AM
dragon_lord   NULL   Nov 13 2004, 01:18 PM
Chevar   NULL   Nov 29 2004, 02:58 AM
dragon_lord   NULL   Sep 9 2005, 01:54 PM


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