| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Jun 5 2005, 06:21 PM
Post
#1
|
|
|
Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
drake127 has drawn my attention to the fact that some of the spellcasting script actions (SpellRES, ForceSpellRES etc.) work in BG1:TotSC, and that there are several "hidden" script actions which aren't in action.ids but would work in the game.
He has done a research which proved that many of these script actions work perfecly in BG1 TotSC. Based on his results, I have done additional testing on 8 scripting commands chosen from his list. These were: 31 SpellRES(S:ResRef*,O:Target*) 95 SpellPointRES(S:ResRef*,P:Target*) 113 ForceSpellRES(S:ResRef*,O:Target) 114 ForceSpellPointRES(S:ResRef*,P:Target) 160 ApplySpellRES(S:ResRef*,O:Target) 181 ReallyForceSpellRES(S:ResRef*,O:Target) 191 SpellNoDecRES(S:ResRef*,O:Target*) 192 SpellPointNoDecRES(S:ResRef*,P:Target*) The summary of my experience: After properly added to ACTION.IDS, these actions can be used in scripts which can then be compiled by using WeiDU. When casting your spells with custom filenames (such as BBSW01.SPL), you have to be careful in case of SpellRES and SpellPointRES: they won't work if the filename is more than seven character long (the original SPL filenames of the game are exactly 7 characters long, by the way). So BB00SW01.SPL will not work but BB00S01.SPL or BB01.SPL will (they don't have to follow the SPWIxxx/SPPRxxx/etc. convention). I've encountered only one difference between drake127's and my results: SpellNoDecRES worked properly for me, memorized spells were kept in the caster's memory, they weren't removed. -------------------- Mental harmony dispels the darkness.
|
|
|
|
![]() |
Jun 5 2005, 08:02 PM
Post
#2
|
|
|
IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
Yes, I can, and will.
However, I'd prefer a post in the IESDP update forum (even if the post just contains a link to this topic or something), so I don't have to check and remember every forum for IESDP updates. And a post is better than a PM, because I usually forget those as well... And yes, I still do maintain the IESDP, I'm just very, very busy. I did update my local copy with a few things today though :-) -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
|
|
|
|
Baronius How to activate "hidden" BG1 TotSC script actions Jun 5 2005, 06:21 PM
drake127 NULL Jun 5 2005, 07:13 PM
Baronius NULL Jun 5 2005, 07:22 PM
drake127 NULL Jun 5 2005, 07:46 PM
Baronius NULL Jun 5 2005, 09:26 PM
Baronius NULL Jul 16 2005, 07:23 PM
Baronius NULL Jul 16 2005, 07:25 PM
Avenger_teambg NULL Jul 17 2005, 12:40 PM
Baronius NULL Jul 17 2005, 04:16 PM
Avenger_teambg NULL Jul 23 2005, 06:55 PM
Baronius NULL Jul 23 2005, 10:28 PM
Avenger_teambg NULL Aug 8 2005, 05:27 PM
jastey I missed this when preparing my BG1 coding tutoria... Sep 14 2008, 09:26 AM
Baronius I would be glad if you included them in your codin... Sep 14 2008, 02:43 PM
jastey Thank you very much! I will let you know when ... Sep 14 2008, 05:33 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 27th October 2025 - 03:26 PM |