![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 12 Joined: 25-May 05 ![]() |
Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
|
|
|
![]() |
![]()
Post
#2
|
|
![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Don't get me wrong, it's not necessarily anything wrong with the kits...just BG1's ability to cater for the added spells/abilities/bonuses that the kits give.
Perhaps applying some of the BG2 enemy scripts to BG1 creatures would help? I would prefer enemies to be beefed up a bit too, both in levels/Hp's and abilites. Though I suppose the BG2 enemy scripts have never been considered the best in the first place. QUOTE(SimDingo) This isn't terribly coercive of us improving the experience. You know how much time it would take to go through each kit and ability and highlight where I think they go wrong? I guess you do if you are planning to balance them better ![]() |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 4th April 2025 - 06:37 PM |