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> Toughening Monsters
roshan
post May 27 2005, 09:41 AM
Post #1





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Posts: 12
Joined: 25-May 05




Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Rabain
post May 28 2005, 11:06 PM
Post #2


GOD


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Posts: 1728
Joined: 14-July 04
From: Ireland




Don't get me wrong, it's not necessarily anything wrong with the kits...just BG1's ability to cater for the added spells/abilities/bonuses that the kits give.

Perhaps applying some of the BG2 enemy scripts to BG1 creatures would help? I would prefer enemies to be beefed up a bit too, both in levels/Hp's and abilites. Though I suppose the BG2 enemy scripts have never been considered the best in the first place.

QUOTE(SimDingo)
This isn't terribly coercive of us improving the experience.


You know how much time it would take to go through each kit and ability and highlight where I think they go wrong? I guess you do if you are planning to balance them better tongue.gif . That sounds like work to me...good luck with it...seriously!
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Posts in this topic
roshan   Toughening Monsters   May 27 2005, 09:41 AM
jastey   NULL   May 27 2005, 10:30 AM
roshan   NULL   May 27 2005, 10:45 AM
jastey   NULL   May 27 2005, 10:50 AM
Galactygon   NULL   May 27 2005, 01:55 PM
roshan   NULL   May 28 2005, 03:39 AM
Rabain   NULL   May 28 2005, 07:51 AM
roshan   NULL   May 28 2005, 08:03 AM
Rabain   NULL   May 28 2005, 08:12 AM
SimDing0   NULL   May 28 2005, 10:20 AM
Rabain   NULL   May 28 2005, 11:13 AM
roshan   NULL   May 28 2005, 08:52 PM
Baronius   NULL   May 28 2005, 09:07 PM
SimDing0   NULL   May 28 2005, 10:30 PM
Rabain   NULL   May 28 2005, 11:06 PM
roshan   NULL   May 29 2005, 06:42 AM
Rabain   NULL   May 29 2005, 09:47 AM
Salk   NULL   Jun 17 2005, 08:31 AM


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