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#1
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Forum Member Posts: 12 Joined: 25-May 05 ![]() |
Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Post
#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
I'm not going to go into details...I haven't got the time or the inclination for that kind of detail!
Suffice to say that I and several friends have played BG1 with Tutu and while I admit that part of the problem might be that we have played this game so many times there are no surprises anymore part of the problem is that nearly all of the Kit abilities provide advantages to players that BG1 cannot cope with or at least doesn't cope very well. Resistances, Thaco bonus's, immunities, True Sight and the Inquisitors Dispel Magic are just some of the Kit abilities I feel have no place in a BG1 that has not been modified to cater for them. Most abilities do have BG1 spell counterparts but rarely are these just "given" to a player as an ability, a spell has to be memorised and can only be cast so many times without resting. Minsc's berserk is more of a handicap in battle than a benefit more often than not! I personally believe the Kit restrictions have little effect in BG1, being more balanced in BG2 due to the level at which you start the game and the level/abilities of enemies. That turned out to be longer than I intended... ![]() |
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Lo-Fi Version | Time is now: 4th April 2025 - 06:42 PM |