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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 12 Joined: 25-May 05 ![]() |
Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Post
#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
I understand what you are saying. Especially if you play BG1 Tutu. Don't get me wrong Tutu is excellent but the addition of kits and their abilities, together with Ease-of-Use has made BG1 a kill-fest...it is just too easy!
Someone should make a mod for Tutu where all enemy creature HP are doubled and all thaco's are reduced by several points and couple this with the e-series scripts. I personally would go as far as to also reduce the XP available for quests and creature kills in order to slow the player down. In Tutu you can nearly go straight to Durlag's Tower from Candlekeep (via UB of course), complete it and be level 6 or 7 (or even higher) without doing any other part of the game. Yes balancing has become an issue for every mod maker to look at...seriously. Making these Optional components would in no way force the player to fight more difficult enemies, it's their choice! Anyway Tougher enemies was not in the scope of Tutu (as a mod) but I feel is necessary now, whether it is by the makers of Tutu or others doesn't really matter if it prolongs playability! |
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