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> Toughening Monsters
roshan
post May 27 2005, 09:41 AM
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Will this mod toughen the monsters and encounters in the game? Im not thinking of simply hit point increases etc, but new abilities and powers for the various creatures, as well as better ai.
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Rabain
post May 28 2005, 07:51 AM
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We will be looking at the scripts for the monsters we are adding, definately. We won't however be creating scripts to cover every possible attack scenario.

We will take the existing creature script, perhaps shuffle if so that the creature uses it's abilities better and perhaps add some abilities that the creature should have in D&D (and already exist as spells in BG). We don't want to spend masses of time on scripting but we don't want monsters to just stand and get killed either! Some will have higher HP, better thaco's, resistances etc but not overkill and only where we feel it's appropriate.

In that sense, yes, I would say they will be tougher than standard creatures of the same type in the game.
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roshan   Toughening Monsters   May 27 2005, 09:41 AM
jastey   NULL   May 27 2005, 10:30 AM
roshan   NULL   May 27 2005, 10:45 AM
jastey   NULL   May 27 2005, 10:50 AM
Galactygon   NULL   May 27 2005, 01:55 PM
roshan   NULL   May 28 2005, 03:39 AM
Rabain   NULL   May 28 2005, 07:51 AM
roshan   NULL   May 28 2005, 08:03 AM
Rabain   NULL   May 28 2005, 08:12 AM
SimDing0   NULL   May 28 2005, 10:20 AM
Rabain   NULL   May 28 2005, 11:13 AM
roshan   NULL   May 28 2005, 08:52 PM
Baronius   NULL   May 28 2005, 09:07 PM
SimDing0   NULL   May 28 2005, 10:30 PM
Rabain   NULL   May 28 2005, 11:06 PM
roshan   NULL   May 29 2005, 06:42 AM
Rabain   NULL   May 29 2005, 09:47 AM
Salk   NULL   Jun 17 2005, 08:31 AM


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