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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
for a cutscene I need a nightly outside area. (The cutscene is kind of a dream so it is night there but not necessarily in the actual game time.) I wanted to re-use a game area, not make a new one for this purpose. How does the BGII engine handle the day and night views of the areas? Is it possible to extract a game area in a way that in the "new" area there is always night? Thanks for any help. |
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Post
#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
QUOTE(Rabain @ May 24 2005, 11:34 PM) adding another area to the game (with tis file) will increase the size of the mod by a fairly large amount Agreed, but this scene has to take place in a "night" setting. It's the graphical interpretation of a story the NPC tells, so to say... QUOTE You would be better off to search through NI looking for an area that is already Night (some area's are only night colours, intentionally dark) as they are only used for Night encounters. That's a cool idea, and would be very convenient.
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