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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
for a cutscene I need a nightly outside area. (The cutscene is kind of a dream so it is night there but not necessarily in the actual game time.) I wanted to re-use a game area, not make a new one for this purpose. How does the BGII engine handle the day and night views of the areas? Is it possible to extract a game area in a way that in the "new" area there is always night? Thanks for any help. |
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Post
#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
Is it just an ordinary banter? Or does it start in specific circumstances?
If it takes place at a certain stage in the story it must have circumstances already attached to it, no? If it happens at a certain point..why can't it start at the next night Rest period? A lot of players Rest during the game just to heal, it would be a bit odd to have a cutscene that takes you to another area just pop up while you were resting in a dungeon in between battles for example? Is it a dream or just a visual representation of the npc's memories as they talk to the PC? I ask because adding another area to the game (with tis file) will increase the size of the mod by a fairly large amount which would really be unneccesary for a short cutscene. You would be better off to search through NI looking for an area that is already Night (some area's are only night colours, intentionally dark) as they are only used for Night encounters. |
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Lo-Fi Version | Time is now: 29th August 2025 - 10:59 AM |