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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
As far as I know, I am undecided whether or not to cap the non-damage spells. In AD&D, damage effects are capped, but non-damage effects (such as range, duration, etc.) aren't. However, there is a chance in BG2, there will be balance issues if I implement the no-cap part.
Unlike the cheese-50 mod (err... the spell-50 mod), there will be no serious balance issues, where skulltrap does five times as much damage as delayed-blast fireball. -Galactygon EDIT: The question isn't clear enough. Answering a 'yes' means durations, ranges, etc. (except for damage) will be capped at level 40 rather than a lower level (ie. level 20). Answering a 'no' will indicate the cap remains at level 20 for everything. If you feel you chose the wrong poll choice, please indicate. This post has been edited by Galactygon: Aug 11 2004, 08:37 PM -------------------- |
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#2
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
I think "inspired by" rather than "based on" would be more appropriate in certain instances
![]() Anyway, the book with most high level stuff is Dungeon Master Option: High-Level Campaigns. It has HLAs, Quest spells, etc. All the tables in it only go up to 30th level, but you can find THAC0 and spell progression* tables up to 40th level in several other books, including Faiths & Avatars, Powers & Pantheons, Demihuman Deities, and Villains' Lorebook. * Unfortunately they only provide such tables for priests, wizards and bards; nothing for rangers or paladins. This post has been edited by NiGHTMARE: May 22 2005, 01:11 PM |
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