The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Updated BG2 animations, Ooh. Sexy.
devSin
post Mar 22 2005, 09:42 AM
Post #1





Forum Member
Posts: 53
Joined: 22-March 05




I posted this over at Forgotten Wars, but it's probably better here:

Nice, but this begs the question: why don't you simply make up your own? I guess there's not much wrong with using existing weapon animation slots, but I can feel the trouble brewing.

QUOTE
Adds casting animations for mummies, mindflayers, cornugons, glabrezu, tattered skeleton warriors, and yuan-ti spellcasters

Mummies: Nice.
Mind Flayers: I may be mistaken, but these look identical to the animations already included (the mind flayers have G25 and G26, and they appear valid to me).
Cornugon: This may be a problem with ToB on Mac OS X, or a problem with 3D, but the animation is too wide (whenever the wings are full-span, the cornugon starts floating around on the screen and parts of the interface get drawn around it).
Glabrezu: Nice.
Tattered Skeleton: Nice.
Yuan-Ti: Nice.

EDIT: I should mention that I tested each sequence for all of these, using CTRL+S and CTRL+A. I also checked weapon animations for various weapon styles (these shouldn't make a difference, since there are no weapon animations for these creatures). Everything (minus the cornugon) worked properly.

You also include the whole IC_LIZARD_CASTER1 animation set, but quite a few of these are unnecessary (they're identical to the animations already included in BG2).

I would have liked to see a refined wailing virgin (if such a thing exists; the one in BG2 doesn't have a death animation and has the shortened casting animation). Oh well.

This post has been edited by devSin: Mar 22 2005, 08:15 PM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
Nerik
post May 1 2005, 10:20 PM
Post #2





Forum Member
Posts: 27
Joined: 18-August 04




Well as an experiment, I added WoRM/Simplistic's NWN Pit Fiend to the Bestial Animations Rhinocerous Beetle animation (B)ow slot, and changed the pit fiend's weapon animation to Bow, and, so far, it works.

I'm not sure how we would assign weapon animation for unused weapon codes though.

Charles
Go to the top of the page
 
Quote Post

Posts in this topic
devSin   Updated BG2 animations   Mar 22 2005, 09:42 AM
Galactygon   NULL   Mar 22 2005, 04:20 PM
SimDing0   NULL   Mar 22 2005, 06:12 PM
devSin   NULL   Mar 22 2005, 08:05 PM
Chevar   NULL   Mar 22 2005, 11:22 PM
devSin   NULL   Mar 22 2005, 11:31 PM
Galactygon   NULL   Mar 22 2005, 11:52 PM
Nerik   NULL   May 1 2005, 10:20 PM
Galactygon   NULL   May 1 2005, 10:41 PM
T.G.Maestro   NULL   May 26 2005, 08:25 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 24th November 2025 - 06:39 AM