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Forum Member Posts: 18 Joined: 18-March 05 From: Zug, Switzerland ![]() |
Hi,
This is my first 'finished' attempt at an area graphic: 'ye abandoned forest road'. Tell me what you think! If you are a mod maker and want to use this in your mod, please contact me. I am also offering my work for inclusion in the WtP project and / or your community downloads. So here it is: One scaled down version of the whole area and two detail shots. This post has been edited by Yacomo: Apr 18 2005, 06:18 PM
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#2
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Forum Member Posts: 18 Joined: 18-March 05 From: Zug, Switzerland ![]() |
QUOTE(SimDing0 @ Apr 18 2005, 07:37 PM) I'd suggest taking another look at the tree bark texturing-- it looks very plasticy right now. Also, while the overall lighting is excellent, I don't think it's working so well on the crystals. I don't know how lighting works in Bryce, so I can't make any technical suggestions, but it appears to be lighting the tree extremely brightly, then little of the ground around it, which looks strange. Obviously I'm missing out with Bryce though, because it's doing foliage way better than 3dsmax/SpeedTree does. (Either that, or you're just that much better at it than me-- equally likely, I suspect.) Thanks for the suggestions Sim. Unfortunately at the moment I am done with this piece. I will check out how to do architecture next. You are right however, so if I'll ever revise this piece again, I'll try to cover your two points. As for Bryce vs. 3dsmax vs. Vue vs. whatever. I am not so positive that Bryce is so much 'better' than any of the other tools available. As with every 'powerful' tool you'll have to learn how to use it properly (I am still at the very beginning) and the interface of Bryce is very 'different' from that of a typical windows application. I have mainly chosen Bryce because it is so much cheaper than any of the other tools ![]() -------------------- |
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