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#1
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
We currently have a list of nearly fourty creature animations that are currently being converted from varied sources for use in bg2. For a sneak peak, please follow the link below.
http://www.blackwyrmlair.net/~chevar/converts/anims.html This post has been edited by Chevar: Apr 3 2005, 04:19 PM |
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#2
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
QUOTE I can get an IESDP update done soon the tutorial for the IETME says to "consult IESDP for a complete list of overlay textures" is there one I looked all over and I could not find itQUOTE I've been told that when making bams that shadows (the magenta color in the color palette) that the shadows usually don't work ingame. This holds true in item BAMs, and if I remember correctly I had a problem with it during my early animation conversions that I did back around 2001. ok this has been bugging me for a long time (when I first incountered it back in tbg days) I took some screenshots to see what I could see. the game does produce transparent (or better yet semi-transparent) shadows. so now we know for a fact that bg uses transparency, the question is now HOW? EDIT: this is not the best pic but if you look closely you can see that there is a difference in opacity. EDIT2: is the shadow just black and the game will render is semi-transparent? This post has been edited by Sir-Kill: Apr 7 2005, 05:26 PM -------------------- |
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