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The Black Wyrm's Lair Terms of Use |
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#1
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![]() The oak's first root Retired team member Posts: 297 Joined: 24-August 04 ![]() |
We currently have a list of nearly fourty creature animations that are currently being converted from varied sources for use in bg2. For a sneak peak, please follow the link below.
http://www.blackwyrmlair.net/~chevar/converts/anims.html This post has been edited by Chevar: Apr 3 2005, 04:19 PM |
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#2
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Forum Member Posts: 18 Joined: 18-March 05 From: Zug, Switzerland ![]() |
QUOTE however in terms of the converting of graphics to usable maps. We may be able to offer you assistance in that regard, when the time comes - granted that would depend on our workload. That's exactly what I was hoping for ![]() As for me, I do not intend to make a complete mod by myself. I am mainly interested in doing art and do have some experience in that area. But art in itself is pretty useless without a purpose. So what I like to do is create the art and hand it over to other people to see what they can make out of it. It would be nice if you guys could help me put together all the files needed to make a bitmap basically usable within the game. So that we can post it for others (and of course for WTP as well) to download and add their actors, scripts whatever. A growing number of ready-to-use areas would be something nice for the community, wouldn't it? Guess, I will be able to produce the auxiliary files (height map, search map etc.) myself, but the wed-file sounds like a pain without proper experience ![]() I'll polish up one of my files this weekend and post a screenshot here, then we can see if you guys think it is worth the effort or not - makes not much sense talking about vapor-ware, does it ![]() -------------------- |
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