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> Animation Conversion, Also map tile info
Chevar
post Apr 2 2005, 05:44 AM
Post #1


The oak's first root


Retired team member
Posts: 297
Joined: 24-August 04




We currently have a list of nearly fourty creature animations that are currently being converted from varied sources for use in bg2. For a sneak peak, please follow the link below.

http://www.blackwyrmlair.net/~chevar/converts/anims.html

This post has been edited by Chevar: Apr 3 2005, 04:19 PM
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Yacomo
post Apr 5 2005, 01:21 PM
Post #2





Forum Member
Posts: 18
Joined: 18-March 05
From: Zug, Switzerland




QUOTE
however in terms of the converting of graphics to usable maps. We may be able to offer you assistance in that regard, when the time comes - granted that would depend on our workload.

That's exactly what I was hoping for cool.gif See I am probably the 'prototype community' kind of person you are looking for, I do not want you to do me a favor, I rather want to do you and the rest of the modding community a favor.

As for me, I do not intend to make a complete mod by myself. I am mainly interested in doing art and do have some experience in that area. But art in itself is pretty useless without a purpose. So what I like to do is create the art and hand it over to other people to see what they can make out of it. It would be nice if you guys could help me put together all the files needed to make a bitmap basically usable within the game. So that we can post it for others (and of course for WTP as well) to download and add their actors, scripts whatever. A growing number of ready-to-use areas would be something nice for the community, wouldn't it?

Guess, I will be able to produce the auxiliary files (height map, search map etc.) myself, but the wed-file sounds like a pain without proper experience sad.gif

I'll polish up one of my files this weekend and post a screenshot here, then we can see if you guys think it is worth the effort or not - makes not much sense talking about vapor-ware, does it wink.gif


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Chevar   Animation Conversion   Apr 2 2005, 05:44 AM
igi   NULL   Apr 2 2005, 11:38 AM
Chevar   NULL   Apr 2 2005, 05:16 PM
igi   NULL   Apr 2 2005, 06:59 PM
Sir-Kill   NULL   Apr 2 2005, 10:47 PM
Awake   NULL   Apr 3 2005, 01:36 AM
igi   NULL   Apr 3 2005, 10:32 AM
Awake   NULL   Apr 3 2005, 11:01 AM
Sir-Kill   NULL   Apr 3 2005, 01:08 PM
dragon_lord   NULL   Apr 3 2005, 01:46 PM
Vlasák   NULL   Apr 3 2005, 01:47 PM
Sir-Kill   NULL   Apr 3 2005, 01:54 PM
Chevar   NULL   Apr 3 2005, 04:18 PM
Vlasák   NULL   Apr 3 2005, 04:57 PM
Rabain   NULL   Apr 3 2005, 06:27 PM
Chevar   NULL   Apr 3 2005, 08:03 PM
SimDing0   NULL   Apr 3 2005, 08:53 PM
Seifer   NULL   Apr 3 2005, 10:00 PM
Seifer   NULL   Apr 3 2005, 10:06 PM
Chevar   NULL   Apr 4 2005, 12:58 AM
Yacomo   NULL   Apr 5 2005, 10:05 AM
Chevar   NULL   Apr 5 2005, 12:54 PM
Yacomo   NULL   Apr 5 2005, 01:21 PM
Sir-Kill   NULL   Apr 5 2005, 02:04 PM
igi   NULL   Apr 5 2005, 05:14 PM
jastey   NULL   Apr 7 2005, 09:14 AM
Sir-Kill   NULL   Apr 7 2005, 02:16 PM
Sir-Kill   NULL   Apr 7 2005, 04:26 PM
Rabain   NULL   Apr 7 2005, 06:04 PM
igi   NULL   Apr 7 2005, 06:24 PM
Sir-Kill   NULL   Apr 7 2005, 06:46 PM
igi   NULL   Apr 7 2005, 08:01 PM
Sir-Kill   NULL   Apr 7 2005, 08:18 PM
Seifer   NULL   Apr 7 2005, 11:27 PM
Seifer   NULL   Apr 7 2005, 11:29 PM
Chevar   NULL   Apr 7 2005, 11:47 PM
Seifer   NULL   Apr 8 2005, 12:11 AM
Chevar   NULL   Apr 8 2005, 12:36 AM
Seifer   NULL   Apr 8 2005, 08:35 PM
Chevar   NULL   Apr 8 2005, 09:05 PM
Seifer   NULL   Apr 9 2005, 10:58 AM


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