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Apr 2 2005, 05:44 AM
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#1
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
We currently have a list of nearly fourty creature animations that are currently being converted from varied sources for use in bg2. For a sneak peak, please follow the link below.
http://www.blackwyrmlair.net/~chevar/converts/anims.html This post has been edited by Chevar: Apr 3 2005, 04:19 PM |
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Apr 4 2005, 12:58 AM
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#2
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The oak's first root Retired team member Posts: 297 Joined: 24-August 04 |
QUOTE(Seifer @ Apr 3 2005, 10:06 PM) Also, Chevar, he's been at it for a long time,much longer then us in fact. Also, its not a competition is it? So no worries. Thanks for the input seif. It sure isn't a competition, and if you think that was what I was indicating you missed the point entirely. Their modding community enchanges material readily, is very helpfull, and it's members work well together with a common goal. I consider them to be the model of what a modding community should be... Case and point; August, last year, on FW I started a conversation about the conversion of d2 anims for use in BG2..... http://forums.spellholdstudios.net/index.p...topic=10015&hl= If there were conversions and other info available, why did I have to spend months developing my own formula for conversions? There are indeed people within the community that have the information at their disposal, but they only seem to wish to share said information when their goal is to one-up other modders. I ask a question like; "Does anyone know how to change the starting exp for the bg2 expansion side of the game... I get nothing. I go thought with a hex editor and find it myself, then get told by someone "We already knew how to do that!" If that is the case, why isn't this information shared when it is initially sought? I spent 2 days in the D2 community and managed to get all the help I needed, including alternate links to the allegro libs required by mergedcc. This has been frustrating me since I returned to BG2 modding last year. Now that I've finished my rant.. I'm going to attempt to ask a straight question in hopes of, for a change, getting a straight responce before spending months figguring it out myself. I've been told that when making bams that shadows (the magenta color in the color palette) that the shadows usually don't work ingame. This holds true in item BAMs, and if I remember correctly I had a problem with it during my early animation conversions that I did back around 2001. Has anyone documented a work around for this? |
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Chevar Animation Conversion Apr 2 2005, 05:44 AM
igi NULL Apr 2 2005, 11:38 AM
Chevar NULL Apr 2 2005, 05:16 PM
igi NULL Apr 2 2005, 06:59 PM
Sir-Kill NULL Apr 2 2005, 10:47 PM
Awake NULL Apr 3 2005, 01:36 AM
igi NULL Apr 3 2005, 10:32 AM
Awake NULL Apr 3 2005, 11:01 AM
Sir-Kill NULL Apr 3 2005, 01:08 PM
dragon_lord NULL Apr 3 2005, 01:46 PM
Vlasák NULL Apr 3 2005, 01:47 PM
Sir-Kill NULL Apr 3 2005, 01:54 PM
Chevar NULL Apr 3 2005, 04:18 PM
Vlasák NULL Apr 3 2005, 04:57 PM
Rabain NULL Apr 3 2005, 06:27 PM
Chevar NULL Apr 3 2005, 08:03 PM
SimDing0 NULL Apr 3 2005, 08:53 PM
Seifer NULL Apr 3 2005, 10:00 PM
Seifer NULL Apr 3 2005, 10:06 PM
Yacomo NULL Apr 5 2005, 10:05 AM
Chevar NULL Apr 5 2005, 12:54 PM
Yacomo NULL Apr 5 2005, 01:21 PM
Sir-Kill NULL Apr 5 2005, 02:04 PM
igi NULL Apr 5 2005, 05:14 PM
jastey NULL Apr 7 2005, 09:14 AM
Sir-Kill NULL Apr 7 2005, 02:16 PM
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Rabain NULL Apr 7 2005, 06:04 PM
igi NULL Apr 7 2005, 06:24 PM
Sir-Kill NULL Apr 7 2005, 06:46 PM
igi NULL Apr 7 2005, 08:01 PM
Sir-Kill NULL Apr 7 2005, 08:18 PM
Seifer NULL Apr 7 2005, 11:27 PM
Seifer NULL Apr 7 2005, 11:29 PM
Chevar NULL Apr 7 2005, 11:47 PM
Seifer NULL Apr 8 2005, 12:11 AM
Chevar NULL Apr 8 2005, 12:36 AM
Seifer NULL Apr 8 2005, 08:35 PM
Chevar NULL Apr 8 2005, 09:05 PM
Seifer NULL Apr 9 2005, 10:58 AM![]() ![]() |
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