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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There are some that would like to see particular quests in Baldur’s Gate, that were not in the original game. So this is where this mod comes into play, we know what we would like to see, but we would like to hear what you would like to see. This is your chance to be heard, what did you think was missing as far as quests go in the original game? The ideas put forth will be taken in under advisement and may be implemented if you have what it takes to make a good quest
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
cujo: Sorry, I exaggerated a bit. Of course nobody expects one new area per every quest (I mean.. does someone?
![]() ![]() QUOTE It's a shame that AD&D rules don't allow the characters to amend stats. Growing up in Candlekeep will leave the character kinda isolated so I feel he or she will learn a lot of new things when wandering in the big world. I know what you mean - there is a (German?) PnP rule set ("Das schwarze Auge" - "The Black Eye") where you increase your stats for every level up, too. I think it makes a lot of sense. But BG & BGII is (well, at least mainly ![]() QUOTE I meant that all the quests in BG without mods are all "good" quests and roleplaying an evil party is a bit more difficult. I'm very glad to see that there are some "evil" options available in the Quest Pack. Ah, OK, I thought you were referring to the outlined BGQP quests. We will try our best to include evil quests, or at least evil solutions to the new quests as one possibility beside the "good" ones. There will be also "good" quests that won't happen to evil PCs, though. (Mainly because the help seeking people won't talk to you.) ![]() |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:48 PM |