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> Starting a new game, At some point, let's see when
pekkae
post Jun 11 2026, 11:39 PM
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Joined: 30-November 20




Hi

Thinking about starting a fresh run closedeyes.gif , it’s been a while and there’s quite a bit of new stuff I haven’t really tried yet. thumb.gif

Goal is the usual:
- dominate encounters
- try out new kits / changes
- still end up with something very destructive overall

Current idea for the core:

Avenger PC (as it's overall one of the strongest characters, probably even with down-tuned clan spirits)
Cernd (insta-heal all throughout everything)
Sibel (either Swashie or S/F -> both would be completely new for me)
Neera (Wild Mage . also completely new for me)

So this would let me test quite a lot of the new things at once. And having a wild mage instead of a sorceror let's me also try out the new spells & abilities.

Then I’d need some more muscle on top of that, and I’m not entirely sure which direction makes more sense:

R/C -> lots of new cleric stuff to try (with of course cheated so has access to druidic spells... superbly powerful but maybe overlapping a bit with avenger especially)
Paladin → either custom or Keldorn with the new Pally powers (and keldorn has some new gear as well)

with this party we can spread the “most destructive weapons” around the party and there isn't much overlap - only maybe the we'd need tabitha's hide for the uber-armour, instead of the druidic gauntlets.

As far as I can tell this should end up as a pretty strong setup, but I’m a bit unsure about a couple of things:

Sibel → does S/F make more sense here than Swashie given the rest of the crew?
Neera → how reliable is Wild Mage in IA context these days?
Muscle slot → R/C & Paladin vs. Barbarian, Riskbreaker or a F/M multiclass.

Only character I’m a bit worried about is Keldorn - not sure how well he holds up compared to a custom option in this kind of party. And we're lacking arcane casting powers, though we have abundance of divine casting powers though.

Main goal is still to end up with something that can just steamroll once it gets going, while trying out as much of the new stuff as possible.
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SparrowJacek
post Jun 12 2026, 12:47 PM
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Joined: 10-May 13




QUOTE
But isnt't it so, that if I do "full" controversial changes, then regen won't stack anymore? And also regen doesn't stack with RvE:regen? This would limit the effectivess of divine casters a little bit I think.
Yes, with Controversial_Changes 7th level Regeneration and RVE:Regen don't stack in any way (with itself, or with the other spell).

QUOTE
I think though Judgemenet Day would rescue Keldorn in all cases, but is the JD fight still available? And there was some changes to his gear as well?

From what I remember, there should be a working component for making JD items/plot available for all protagonists. As for Keldorn's items - his armor should be exactly as described in IA readme, no changes were made to it.

QUOTE
R/C (yes, kitted please - I know it's sort of a double cheat with access to druidic spells, haha - dropping Avenger means we could get the "uber plate" for the R/C)
Are you going for classical PoLathander for the Boon ability? Or maybe something more unique?

QUOTE
F/M (or F/I, this would be the PC and we would have cernd as a companion if we could have this PC with druid stronghold quests. but a "major" cheat here: get's IA when gets 9th level spells)

If you want F/M then I'd recommend going for F/I, Illusionist might not be the most powerful kit, but has a few unique features smile.gif

Oh and Burried Ambitions should be available for all protagonists if you install proper component, so you can go for F/I protagonist.

And since you'll have a Fighter in your party, you might want to go full Swashbuckler with Sibel.

QUOTE
What's the correct install order (IA, tower of deception, sibel, tweaks, controversial changes?)

I think that's correct. ToD should install its bonus component if it detects IA, right? And IA_Rebalance (with Controversial_Changes) should be installed as the last component, as it performs patches of all items etc.
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