| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Mar 1 2026, 02:51 AM
Post
#1
|
|
|
Forum Member Posts: 2975 Joined: 10-May 13 |
Hello,
Today I'd like to share the results of my ambitious project to rebalance Improved Anvil. What began as a loose collection of changes in a few separate areas kept growing month after month, as new ideas appeared and my experience with Near Infinity modding increased. What I present now is a project that touches many aspects of the game: new creatures, animations, spells, items and kits, as well as a number of changes to the graphical interface. I took inspiration from many amazing mods, such as SCS and Spell Revisions. I went through the component lists of dozens of projects, trying to adapt the best solutions in a way that would still fit the spirit of Improved Anvil. At the same time, I implemented several completely unique elements that have never been used in any mod before (for example, a fully rewritten Hide in Shadows mechanic). This was a very ambitious undertaking, especially for a single person. Despite hundreds of hours spent on development, the work is still not complete - many encounters remain untouched or only lightly adjusted, and I already have plans for future releases. Because of the sheer scope of the changes, I was not able to test everything exhaustively. I am certain there will be issues, particularly with the redesigned enemy AI, which in many cases was written from scratch. If you notice anything strange, please let me know and I will try to fix it as quickly as possible. I tried to rebalance many aspects of the mod, toning down things I deemed too powerful and improving things that were unusable in Improved Anvil, however that was just one man's perspective, checked only with a single run and a specific party composition. I count on you for feedback regarding the changes, it will surely help to create a more fun and balanced mod, I'll be really grateful for any comments and suggestions for improvements. Known issues (the list might change): - You might see "Sequencer Active" icon on some characters that shouldn't have such abilities. Without going into details, there are some new abilities that internally rely on mechanics related to Sequencers, however the game automatically puts the icon if such effects are active on a creature and there is no way to remove it without breaking the mechanics, so please just ignore the icon. - Hide in Shadows button works only for party members, using the button on any other creature (like a dominated Thief) will not work properly and might bear strange results. The game does not allow any modifications of real Hide in Shadow button, so in order to make reworked Hide in Shadows to work properly, I had to create some hacks and workarounds, which are sadly limited to party members. - If Controversial Changes component is applied, then most rings and cloaks +X will apply their bonuses with a slight (1s) delay, so their effects won't be visible immediately. - Single Weapon Style bonus to APR might also take around 1s to be applied I would like to express my gratitude to everyone who helped - directly or indirectly - in the creation of this mod. First and foremost, the amazing Improved Anvil team: Sikret, Critto, Bulian, Nicoper, HTRT. To Pekkae, who volunteered to test parts of the mod while it was still in a very early state. To Morpheus, for sharing the fantastic new animations you will see in this release. To OlvynChuru, for the tool that allows seamless addition and removal of class- and kit-specific spells. To the many modders whose work inspired me and showed how to implement the mechanics used here. To Berzerkerzz, for his passion and tremendous work on his own vision of IA encounters. And last but not least - to all the fans who keep the mod alive, for the hundreds of posts across IA threads and especially for your ideas on how to make Improved Anvil even better. You can find the latest version of the mod here: https://github.com/SparrowJacek/ImprovedAnv...ee/IA_rebalance To download, please press the green "Code" button and select "Download ZIP" For more details, please check the readme file provided with the mod files. The mod has only been tested on BG2EE version 2.6.6. and with IA v7 This post has been edited by SparrowJacek: Mar 6 2026, 04:07 PM |
|
|
|
![]() |
Mar 11 2026, 05:54 PM
Post
#2
|
|
|
Forum Member Posts: 660 Joined: 30-November 20 |
QUOTE M/C are quite weak in general, so there was no need to nerf them further by preventing them from learning IA. And regarding Aerie - there's a component now that turns her into a Shaman and changes her specific item upgrade. You can readd about it here http://forums.blackwyrmlair.net/index.php?...494&st=361# if you missed it. Yes, but this is definitely a move into the right direction - not sure if they are now on par with Cernd but they are now much closer - which is a really good thing! Aerie's new armour looks fantastic; she now looks like a very playable character and one that is probabbly even more powerful than a PC shaman (for the added spells!) - while the PC Shaman plays a little bit differently (would play it so that it can take a more active role in H2H as well - as the Half-Orc version of the Shaman should be quite nice withthe gauntlets). QUOTE Some changes were small, some larger, but Spellstrike is now a completely diffferent spell, I hope it'll be an interesting choice now, though RVE/Wish are still unmatched smile.gif QUOTE You'll be able to use it much more reliably now, though you might have to invest some money into it. And all of the item's abilities should be useful at some point. Haha. I'll need to buy a new Mac now, to try out all of the stuff. These things look really, really good! A few other notes from the readme: "IA loves Golems, but gives too few means of dealing with them. Since we have specialized anti-Golem spells, they should really help when fighting Golems. And if we're talking about Elemental Golems, the most rewarding way of dealing with them was to prolong the fight till all lesser Golems spawn, which was tedious, but gave a huge advantage; this is not the case any more, Golems can die in 1 round and the reward will still be the same now." How does the dynamics work now? But this definitely is the way. I actually felt that this was one of the most straining sides of the game that one needed extreme durability for the fights, even though I think milking out all of the golems from supreme golem in WK was qute thrilling the first time around, haha. But. Really good stuff this! Regarding APR's "It always bothered me that a 6th (not 9th!) arcane spell is actually the best spell in the entire game and warriors can't reach their full potential without an arcane caster. Now this is changed and the progression of APR should be smoother. IH should still be useful, but not mandatory to win the game." How is this changed? Thank you, again |
|
|
|
SparrowJacek IATweaks 1.1 - IA Rebalance Mar 1 2026, 02:51 AM
Berzerkerzz Well done Jacek, the work is expansive and will un... Mar 1 2026, 02:45 PM
lappen thank u for ur work man.
i would donate some mon... Mar 1 2026, 07:55 PM
Hideous the Wu Jen Life brought me back to IA at the right time I see... Mar 1 2026, 10:12 PM
bulian Let's go!!!! I'm excited ... Mar 1 2026, 10:18 PM
Hideous the Wu Jen When installing the mod I get
ERROR Installing [... Mar 1 2026, 11:38 PM
SparrowJacek Let me confirm some things, regarding your file st... Mar 1 2026, 11:54 PM
Hideous the Wu Jen Yes to all of the above Mar 1 2026, 11:57 PM
SparrowJacek Please download the files once more and let me kno... Mar 2 2026, 12:05 AM
Hideous the Wu Jen The new version worked for me! Thank you... Mar 2 2026, 12:19 AM
SparrowJacek I'll update the Setup-IATweaks.exe file. It se... Mar 2 2026, 12:24 AM
lxgxnd9 Thanks for all your work in keeping this mod alive... Mar 2 2026, 05:07 PM
SparrowJacek Thank you everyone for your kind words, I hope tha... Mar 2 2026, 05:33 PM
lxgxnd9 Thank you everyone for your kind words, I hope tha... Mar 4 2026, 07:10 PM
Hideous the Wu Jen Experiencing a bug where no buffs stay on Korgan. ... Mar 3 2026, 09:34 AM
SparrowJacek Can you send me your save game and weird.log file? Mar 3 2026, 11:35 AM
Hideous the Wu Jen I get an error message that says "Upload fail... Mar 3 2026, 06:51 PM
SparrowJacek There's a possibility to upload the files some... Mar 3 2026, 07:43 PM
SparrowJacek Turns out that Hideous the Wu Jen found a weird en... Mar 4 2026, 12:50 AM
critto Congrats Jacek.
I haven't paid much attention... Mar 4 2026, 07:25 PM
SparrowJacek Warriors get reworked HLAs that increase their APR... Mar 4 2026, 07:45 PM
lxgxnd9 I don't think it was a part of IATweaks ever, ... Mar 4 2026, 07:53 PM
SparrowJacek This change fits IATweaks much better than IA. It ... Mar 4 2026, 08:32 PM
kilorew Fantastic work, so good to see the greatest bg2 mo... Mar 5 2026, 06:33 PM
DequNew I don't rememember exact files or details to u... Mar 5 2026, 08:51 PM
SparrowJacek Good to see more and more users coming back at the... Mar 5 2026, 09:06 PM
SparrowJacek JD plot for all protagonists is added as an option... Mar 6 2026, 12:22 PM
kilorew Simplified economy doesn't seem to be working ... Mar 6 2026, 03:50 PM
SparrowJacek There were a few changes to Simplified Economy pri... Mar 6 2026, 04:03 PM
kilorew Yeah I've kept RoP +2 on since I got it and on... Mar 6 2026, 04:07 PM
SparrowJacek Can you send me a save game and your weidu.log fil... Mar 6 2026, 04:13 PM
pekkae Howdy All!
Thank you Jacek, this seems (ridi... Mar 7 2026, 11:04 PM
SparrowJacek Thank you, I hope it will live up to your expectat... Mar 7 2026, 11:16 PM
SparrowJacek Added "Burried Ambitions quest line is availa... Mar 8 2026, 01:52 AM
pekkae Well, there's truly a lot of stuff here.
I... Mar 8 2026, 07:48 PM
SparrowJacek For spells you can always create a new character a... Mar 8 2026, 08:31 PM
SparrowJacek A creature spawns when the Elemental Golem's H... Mar 11 2026, 09:46 PM
Hideous the Wu Jen Loving the new additions!! I'm in the... Mar 19 2026, 09:02 AM
SparrowJacek Should be fixed now, please download the newest ve... Mar 19 2026, 11:22 PM
Hideous the Wu Jen Ran into another issue. The Master Brain won... Mar 20 2026, 06:52 PM
SparrowJacek Can you send me your save game? The Master Brain s... Mar 20 2026, 07:09 PM
Hideous the Wu Jen The golems did spawn for me. I will download and ... Mar 20 2026, 07:26 PM
SparrowJacek Good to hear :)
Turned out that my last fix wor... Mar 21 2026, 07:51 PM
SparrowJacek Pushed a change that reworks how Nishruu-type crea... Mar 22 2026, 05:05 PM
SparrowJacek Pushed a few changes:
- Amber Golems can be polymo... Apr 11 2026, 02:21 AM
Hideous the Wu Jen Is Storm Shell functioning properly? I'm battl... Apr 11 2026, 06:27 PM
SparrowJacek Storm Shell was not changed by IATweaks. From what... Apr 11 2026, 07:24 PM
Hideous the Wu Jen That makes sense, when I noticed it, I was at -5. ... Apr 12 2026, 03:17 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 25th May 2026 - 09:17 AM |