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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There are some that would like to see particular quests in Baldur’s Gate, that were not in the original game. So this is where this mod comes into play, we know what we would like to see, but we would like to hear what you would like to see. This is your chance to be heard, what did you think was missing as far as quests go in the original game? The ideas put forth will be taken in under advisement and may be implemented if you have what it takes to make a good quest
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi cujo,
thank you for ideas! The idea of deepening the Samuel quest I like very much. As the BG Herbs mod will be included into the questpack, this will fit nicely: The herbalist can do the cure, but she needs some special herbs... Something like that. But don't expect new areas for every new quest... (There will be already very exciting new areas in the mod, have a look at the screenshot thread! ![]() QUOTE Can we have some quests that increments a stat of the player, +a to their WIS because they know something more about nature What you are suggesting makes a lot of sense, but unfortunately this is not how AD&D works. You get experience points, but they only increase your fighting/magic/thief abilities, not your stats (something like "you are what you were born with" ![]() Honestly, I like this idea very much, but as I said it would be changing the concept a lot, so I don't think we will integrate something like that into the QP (quest pack). ![]() QUOTE And maybe some "evil" quests where your reputation takes a hit for completing it? Right now all the quests seem to be for "good" parties Don't you think that! ![]() ![]() ![]() |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:02 PM |