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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Hi
Welcome. Yet another journal, as the weather is terrible and I have some time (well, a few days) The rules: - Auramaster PC - Max HP's for NPC's - No non protagonist related forging (though if auramaster doesn't get amazing equipment, we will most likely forge Vagrant's stuffs) - One custom NPC (a fighter mage multiclass, we'll decide later which one) - Rotating crew in the beginning - We are looking to completely dominate and blast away all encounters - Looking to try the new stuffs - Tomes from bg1 - Starting exp from BGTotSC - Insane all the way (well, except two early game liches & final part of the final ![]() Edit:And we have the following tweaks - Multiple strongholds - Simplified Economy - A few class changes from IAtweaks - Tower of Deception (we did it in chapter 6) Let's see how far we can go. This post has been edited by pekkae: Oct 14 2024, 07:39 PM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
QUOTE is that doable? The harder spellhold? Probably, the golem fights might be more challenging, but depending on party composition it should be doable. Having a F/I would definitely help. In my own recent testing game, I started with F/I and Neera as a sorceress, but later I changed Neera to Wild Mage and dropped F/I in favor of Imoen in Spellhold. I was really missing F/I tanking capacity for the golem fights in Spellhold. Doing lots of content in ch3 is definitely an option, but I have never been a fun of it because it throws off the balance for a lot of content in CH4-5 and does not leave much to do in CH6. |
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