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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Hi
Welcome. Yet another journal, as the weather is terrible and I have some time (well, a few days) The rules: - Auramaster PC - Max HP's for NPC's - No non protagonist related forging (though if auramaster doesn't get amazing equipment, we will most likely forge Vagrant's stuffs) - One custom NPC (a fighter mage multiclass, we'll decide later which one) - Rotating crew in the beginning - We are looking to completely dominate and blast away all encounters - Looking to try the new stuffs - Tomes from bg1 - Starting exp from BGTotSC - Insane all the way (well, except two early game liches & final part of the final ![]() Edit:And we have the following tweaks - Multiple strongholds - Simplified Economy - A few class changes from IAtweaks - Tower of Deception (we did it in chapter 6) Let's see how far we can go. This post has been edited by pekkae: Oct 14 2024, 07:39 PM |
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#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
allright.
I'm off & I'll get back to this later (in a few weeks or so maybe). Thanks for all the work you've put into this. I've had much fun with this, yet again. ![]() Some notes from 6.5(/6.6) to 7.0! Avenger looks like it's now better balanced. But it's still overly powerfu, compared to many of the fighter classes. It gets to 25STR & fighter thac0's with 6 APR in chapter 3. Why pick a fighter when an Avenger is just so much more powerful. And then there's the clan spirit. Shaman goes from the most powerful priest of them all (probably) to quite the mediocre character, who's not even the best healer in the game anymore - as late stage auramaster is better (if developd properly), with insta-casting of low level healing + nature's restorals + 16-18 spells per level. And in addition to healing, the Auramaster is one of the most effective damage dealers in the game. 7.0 stuff: I hope Auramaster PC gets something special, as at this stage where I'm playing Cernd is just more competent and he'll get the cloak + staff which are superbly powerful. Giving the auramaster PC stuff equivalent of the Vagrant (let alone Necro) would likely make it overkill, but still I hope there's exquisite rewards. This post has been edited by pekkae: Jun 17 2024, 07:55 PM |
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#3
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Avenger looks like it's now better balanced. But it's still overly powerfu, compared to many of the fighter classes. It gets to 25STR & fighter thac0's with 6 APR in chapter 3. Why pick a fighter when an Avenger is just so much more powerful. And then there's the clan spirit. I have played one full game (test run) with an avenger protagonist and I can assure you that he was not overpowered at the end of chapter 3. For the majority of SOA, his best armor was Shadow Dragon Armor. At the end of ch3, He had 4 APR with combat trance and improved haste (before you ask, I saved Tabitha's hide for another item upgrade introduced by Sibel mod). When the avenger's buffs were dispelled in any battle, his THAC0 was nowhere close to a warrior's THAC0. Just checked my saved game at the end of ch3: my protagonist had THAC0 = 3 with a +4 quarterstaff, while my Riskbreaker had THAC0 = -7 with a +3 axe (both without buffs). But yes near the end of SOA the avenger became really tough thanks to forging the new druidic armor and cloak. Overall, I think the avenger kit is fine and balanced. -------------------- Improved Anvil
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Lo-Fi Version | Time is now: 7th October 2025 - 07:14 AM |