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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Hi
Welcome. Yet another journal, as the weather is terrible and I have some time (well, a few days) The rules: - Auramaster PC - Max HP's for NPC's - No non protagonist related forging (though if auramaster doesn't get amazing equipment, we will most likely forge Vagrant's stuffs) - One custom NPC (a fighter mage multiclass, we'll decide later which one) - Rotating crew in the beginning - We are looking to completely dominate and blast away all encounters - Looking to try the new stuffs - Tomes from bg1 - Starting exp from BGTotSC - Insane all the way (well, except two early game liches & final part of the final ![]() Edit:And we have the following tweaks - Multiple strongholds - Simplified Economy - A few class changes from IAtweaks - Tower of Deception (we did it in chapter 6) Let's see how far we can go. This post has been edited by pekkae: Oct 14 2024, 07:39 PM |
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#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Part 2
korgan's quest mage stronghold finale (the rune imprisonment thingy) join clara, free hexxat join hexxat, drop hexxat (we hope she'll wait at CC) pick up Jaheira whack harpers realize that we need to do pai'na, in case we want to take on spider queen post spellhold but before Kruin. so do pai'na and get all spawns (rigid thinking works here). *** and we're at 2.22Mexp. We can't fit anything else. would have wanted mazzy here already, but Jaheira is just so immensily powerful she's very difficult to replace. well, maybe after spellhold. we have immense casting capabilities btw. Our plan was to take Mazzy because she can use a full plate, can take the pally's gauntlets and she has an effective use of Judgement Day. And she can tank. But we're actually just not sure where we would need mazzy to tank, as we have that wholly covered I'd say. I mean, we don't even need to use Nalia or F/I for tanking. Voila the Crew: Auramaster (PC) Valygar the Vagrant (we fix Valygar to 19 con) Sibel Jaheira Nalia (Iatweaks regular F/M version) Custom F/I Sell loot, monies at almost 300k, forge several rings of protection +2, ring +3, nature's gift. monies at 60k or so. *** Chapter 4. whack dwarf ginia minor q galvena, 6 guards perth, 2 coins (perth doesn't summon any more after we hold him (it's either hold person or hold monster). desharik sends us to spellhold talk to dradeel (but I can't make him talk). sibel talk gives out additional, argh. *** land in maze and pc is at 2.38Mexp, that was close. *** liches vampires librarian ancient tome (we think we got all spawns from ghost spider) crystal shard kobolds, pfl & pfc and we basicly just mass heal. forgot we had swanmays. spider ambush + get exp from clearing the area. we get 3 rounds (there should be 4th round of spawns, but it's just overly boring so we don't wait for it...) golem ambush, get 5 spawns from elemental, sibel whacks bone golem. We probably could have made it to all 6, but we're running out of skins. Well, PC has 4 skins left at the end (thanks to wonderous recall). We're hoping for a power surge pre-Kruin. Hmh. We do have Soul Reaver then. If it works vs elementals, it should be a "life saver" for us. otherwise the Kruin fight will be very, very tight even with our tanking capabilities. mithril golem (nalia tanks it with effective ac of -32 / -33 (she starts with -36), it doesn't stand a chance. no oils of resurgence / barbarian essences used). *** Note: We don't even use IH that much, usually on Sibel. Especially gem golems last only a few rounds, their are very straightforward. Mithril golem being an exception. *** irenicus, low ac rules here though we forget irenicus's CC. it realeases only when he's "near death" but it does manage to whack almost everyone. by some miracle, not permanently though. nalia & elemental & pc handle the murderes's, we raise & greater restoration and off we go. clear ambush, there are sort of fun with our triple-priest, get new iouns stone! ooh, a perfect fit for Jaheira! whack desharik (at his home) exit isle the new way whack the isle next chapter whack saemon whack everything in city'o'caverns side with king whack prince whack everything still standing *** PC at 3,3Mexp. She's 200k away from HLA's. So looks like we need to head to "the great one" quite fast. Rest of the crew at 3,0mexp or so. *** flayers portals kua-toa groups elemental lair, besides ancient golem to dracolich deep shadow room - haha, we 4xweb here and it works like a charm! dracolich drow ambush #1 victims of imprisonment demon at svirneblin village *** PC makes a level and gets HLA's! We pick implosion as the first HLA. Smilodon will be next. Some very useful new HLA's! *** clear western tunnels drow ambush #2 enter city n'astar rescue phaere tavern monsters tavern pit-fights (turbo-charged F/I just breezes through everything) eye-tyrant qilue svirneblin fail at prince, decide to come back a little bit later. argh. we are about 100k away from IA, which helps out tremendously with numerous fights here. deirex mystery of the 3rd colour *** Nalia makes a level at mystery of the third colour, so we have both "freedom" + ia now. ole! now we can whack noble efreeti efficiently. *** mage's proposal prince whack drow near entrace house jael'lat noble efreeti return blood & eyestalk to ardulace free slaves & dola fadoon swap eggs, betray phaere improved demon fite (argh! we're not prepared for this, it's nigh-undoable - less we go waaaay back, argh) whack everything on the way out demon knights - fight (this is such is a nice fight!) clear entrance '*** we have ancient golem + illithid to do in Underdark. Now we just have to decide what we'll do next as in "pre-Kruin". Sibel needs 1-2 levels to be able to comfortably dispel. We are not certain about how we can manage the double elemental. We do have soul reaver (F/I can use it), so that might help. Hmh. Where's Vecna ... ? Crew between 4,05Mexp (PC) to 3,56MExp (Sibel) *** mind flayers at underdark (get all 6 spawns), goes rather smoothly until our contigency:stoneskin doesn't trigger and Nalia gets whacked. the elemental was on it's last legs and summons were almost done with the brain. well, we consider the fight won and move on. small teeth pass north forest forest of tethir *** Next we'll go to WK to get enough exp for 2 levels to Sibel, then we can dispel Kruin with enough success. The elemental at mind flayers goes so smoothly I'm not anticipating that much troubles with Kruins elementals. Should be quite easily doable. Nalia reaches about -30 (or so), so the elementals have hard time hitting her. Not sure if Soul Reaver works but I'll check. one hit from SR and the elemental should be able to hit maybe once in 2 rounds or so. This means skins will last very, very long. *** wk level 1 (rest before ambush, spider queen - word of wisdom is tremendous here) ambush, this is such a fun fight. we always summon an army and have an all-out-blast. spider queen, we try to get al of the spawns but not sure if we manage it - regenerating sword here are superb as well as regenerating greater swanmay. wk level 2 clear almost everything, rest & do elemental + get all spawns & steam elemental prince. *** Sibel is just 26k away from level 23, which should give us decent chance of a dispel. Crew at 4-4,5Mexp. The wk level 2 elemental goes very smoothly, it has tremendous troubles hitting Nalia. That's how we'll beat Kruin's double eg. It seems Soul Reaver works (we get hit pretty much only on criticals( *** clear rest of wk level 2, rest and turn chromatic demon into a chicken. manageable with Nalia & AoP (support from PC & F/I through). there was new stuffs here, great! here's where we have a look at the next druid/buried ambitions battle, but as we are ill-prepared (completely wrong spells as usual), we re-course. we need 35k to get PC to 21st level, which means almost insta-dispel for Kruin. So what's the easiest fight we can do ... well, we are pretty competent vs vampires. So. Bodhi, haha - we happily whack skeletons while greater swanmay, archdeva & clan spirit keep bodhi busy. no gifts here, too bad - but we do get foreknowledge. the perfect spell for us!! Nalia takes it immediately. Return lanthorn, make levels *** pc makes a level and she'ss now at 21 so we should be able to dispel Kruin. And we just got extra help with elementals (as in foreknowledge). So I think it's time we whacked Kruin, forge a few important items and then off we go to master the next druid quest *** Whack yuan-ti's, trolls & a spider group that didn't materialize before Kruin, dispel + get all spawns. Nalia tanks, we abuse terrain a little bit though here Next De'Arnise keep & forge FoA +4 Firkaraag, doesn't stand a chance (vs 3x swanmays, cs, 2x smilodon, earth elemental, 4x aerieal servants etc...). we get the all important batalista's passport from here, so off to forging we go, but before, pitstops almost forgot king sthrom's guardians. since we can dispel them, they aren't any problem. sell stuffs (monies at 870k). since we sell to Joluv, we are at CC.. hmh. ... There's Sibel's stuff to do. We do it here, so we save Reginald here (haha, auramaster completely dominates this fight, very easy with maxed out auramaster) Sell rest, monies at 900k or so. visit ribald's, come back with pfe & cc scrolls, Nalia takes em. talk to squirrel to start squirreled away (forgot before) docks, a druid approaches informing is about an attack. olé! forging: indigo ioun stone, boots of speed (the boots from spellhold work), supreme shelter, nalia's ring, ring +2, cloak +2, fruitful attempt, noble spider figurine and the chaos-potion. We don't have anything else to forge though. we would forge ring of greater djinn summoning here, but ... we don't have a scroll of summon djinni(?!?) I have no idea if I've missed it somewhere. Hmh. (edit: haha luckily we sell now only to a few merhcnants, so we sold a scroll to Joluv - we buy it back and forge the ring of greater djinni summoning. We could re-up the adamantite horn here, but we're not exactly sure about whether we'll have enough amber wares (we have 2 chunks at the moment), so we don't do it. *** 325k left. next to the next chapter of the druid quest. now we have the spell slots + the right spells. *** to druid grove, once we are here Nalia is just 1,5k away from next level. and we need to double rest in order to set triggers for the next fight, so we rest, get belm (get 6 spawns), do triggers and rest Buried Ambitions, next part, such a nice fight!! (it sort of boils down to "you have 2 rounds, what are the most effective actions you can take" - and that sort of decides whether you win or lose). Auramaster is tremendous here, at some point she is surrounded by 5-6 werewolves and Ferran Gau (or what's it's name). We make it on the 2nd try (after we understood the pace of the fight). This was great and challenging, even for a little bit experienced mod-dweller like myself. Our lone pure fighter, as in Valygar the Vagrant who is usually just lurking around (he doesn't have a way of protecting itself) can use a missile weapon here! ooh and it works wonderfully for the wolves are running away! To windspear hills Get scroll Whack windmaster To Umar hills, talk to squirrel King & Queen Pirates Lilarcor Visit five flagon's basement to start planar prison since we're at bridge district we also start limited wish quest and talk to squirrel We take Hexxat's quest here (we don't actually do these, for they are mind-boggingly boring) Sewer Gang Sewer Raksasha Talk to Mekrath Whack imp talk to roger & buy all rare potions jump to bridge district, rest Clear Mekrath's & return mirror Pre-kangaxx lich @ sewers (liches are so nice with an auramaster, F/I makes a level and she gets ger first HLA (we take 6th level slot)) Ashideena Guardians *** We make a decision here. We're most likely going to forge Avenger's armour and upgrade the staff. The Black Onyx amulet is very, very troublesome for us - for the cost is too high way too high. We can't sacrifice the AoP. It's a crucial piece of equipment for us that travels between PC, Nalia & F/I depending ion the fight. Hmh. So we console in Cernd's stuffs, we're going to give them to PC & Jaheira will get Avenger PC's equipment. We think this is a fair balance. It's like playing with an Avenger PC and Cernd in the party. Well, PC has 18 dex but besides that. We visit cromwells and forge cloak if the high forest, water's edge +4 (we forgot before) and boots of speed. Only 170ke left. We have githzerai blade and rings upcoming. Realize we need more, much, much more. Where do we have golems and Skellys next ... *** rest at five flagons to get night and go downstairs to open the portal do squirreled away assassins (we prioritize this because we need the basic rings of protection) and jump immediately to planar prison. do initial encounter, re-buff and destroy everything besides warden. rest. warden - ooh what a swarm of hounds here!!! nalia enters with 3xadhw, so no more thralls. For Warden We try all types of spells to knock it out (hold monster, emotion, hold person, polymorph other, feeblemind), because we want additional hounds. But we can't knock it out. Anyway, it's much fun. We use archdeva, cs, noble spider & greater djinni here. buy warblade from Ribald sell stuff to Joluv, monies at almost 300k - we are missing one manual of elaboration for the next stuffs so we whack the city gates lich (implosions + bolts of the grove gets the job done, Nalia's CC de-buffs it) Forge githzerai blade, warlord's blade => damascus steel blade! uuh! Nalia now has 3 APR (6 under IH, in a few levels we have grand mastery and thus 3,5 & 7 APR) and can reache fighter-like Thac0's (with TT/Chmapions Strength). We are beginning to be very scary. I'm quite happy I saved that amber previously. Marvella pt 1, steam prince Activate pt 2 To trademeet, sleep & recharge Founder of trademeet (since we forgot before, Rynn here - how nice also triggers work here even through it's a dead magic zone) Return mantle De'Arnise Keep next part (moneylenders) to bridge district, finish Marvella pt 2. (with the fight of course) Borinall, oblitera (get 6 rune assasins here) Temple Ditrict to finish both dawn ring & pally stronghold (we forgot before) *** We don't have much chapter 2-3 things to do anymore, just limited wish & some strongolh duties - less I forgot something. Maybe 1-2 levels for Sibel, so we can do twisted rune (she has a chance to dispel Vaxall then) and maybe we should pick up MS8 from trolls. Plus there's green leaves armour as well. We could use that for Valygar every now and then (he get to 55% DR with it). We forge two rings +2. We need 4 more rings +1 and then we can forge a ring +4, which we are in *dire* need of. Nalia is pretty good in a fight, not overblownly effective but enough to make a difference. This is a character that I always wanted to play. A full mage who is also immensily powerful in H2H. *** we opt for the easy stuff, so to druid grove we go get gong whack trolls @ troll mound entrance troll mound (they have literally no chance vs us, maybe 15 vengenace trolls ... ?) return gong lich at bridge district sleep at sea's bounty and a messenger informs us about a flood, we don't do it immediately but pre-kangaxx lick & finally kangaxx solve flood-situation Umar Witch (15 skellys we counted, not sure if there was any more - we get both skeleton lords & skeleton warlords (or what's their name) *** I've been trying to find next Sibel encounter, but I have no idea where it might be? Thusfar our MVC (most valuable character) is probably the Auramaster. It's superbly effective in almost all of the fight. We've developed the auramaster as a healer mostly (towards the Shaman), so it mostly has healing and buffing duties (she has 3 natural restoral HLA's after implosion & smilodon). On most fights she has a combination of pff/pfl/cc/fa + regeneration + occasional heal / natural restoral. And she can then of course call lightning, use insect spells or bolts of the grove/unleash eenergy (especially vs liches) and whatever the situation required. And she can of course tank. We haven't cast perfect camouflage not even once. She's usually a backup, ready to go. And on fights where there's mass-damage, we have mass-cures to bail us out. It's tremendously effective and auramaster has the most effective use of that insanely good spell in the game (sorry Shaman). On saving reginald-fight basicly she just jumps in and goes ia, then CC's everyone, then NPP's on every character that doesn't have a nondispellable one (so Valygar + F/I). This is while Nalia's pfmw triggers and she start ia, with pfmw + cc she can't be hurt. Then they buff and we just anhilate. We have 4 APR from Sibel, 6 from Jaheira, 6 from Nalia, 8 from Vagrant (if can dual wield, which isn't given) and 8 from F/I. With fighter thac0's (or at least can be buffed to fighter thac0's. It's extremely efficient. Valygar is the one ccharacter we need to babysit all the time. It can't of course take on golems or skellys on it's own and we are very hesitant about throwing him into a fight. So we use him as a precision weapon or we use ranged attacks (axe +3, the missile version from underdark). It's works nicely, especially vs werewolves, as they tend to start running away at some point. I though about writing a longer spoiler-story on the ba/ferron gau fight, but I'll leave it for later. But basicly I just used a tactic similar to what I use with the windspear assassins fight. That seemed to work well enough. (though it wasn't nearly as effective as vs. assassins). *** Tower of Deception we do here. Just breeze through it. It's a little bit broken. *** The tower of deception sword is superbly useful for us - for it lets us dodge the insanely annoying bug as in getting hit by an elemental and skinning up immediately sometimes leads to skins being interrupted (and the fight being lost), even though the character was already hit (character gets hit, pause, skins and they get interrupted). The rewards for this part are completely overblown, but it doesn't make a difference at this stage at all. So we're trying to think where there's golems + skellys, which will help us with monies & exp, which we both need. Hmh. So we do know of a place ... so off to planar sphere we go. But we make a pitstop *** Squirreled away assassins at bridge district (the trick is not even trying to disrupt pitre) pick up ioun stone pick up old stone Since we are here, we do Twisted Rune: first we try to whack Shangalar with PC (implosions/unleash energy/bolts of grove) but it doesn't work (not enough spells yet). Next we just buff a few summons and they get the job done. We are trying to dispel Vaxall (Sibel), but after 5 tries or so Vaxall's protections run out. So we whack it. Vecna here, how nice! *** Sell wares, forge ring of protection +3 and use it to forge a ring of protection +4. Hmh. After testing, We urgently need another one. They are expensive though. We need to go to Suldanessellar quite soon to pick up a few essential components for forging (the protector + staff of woodlands among others). Plus Suldanesselar has the elven chain. But. There was a few fights which were doable only in chapter 6, but I don't remember what they were. Ancient priest perhaps? Well. Sphere has both golems (why is it so cold down here) and skellys (ancient priest), so maybe we should head there next? *** Ancient priest, the trick here is not to summon as our summon will whack ancient priest in no time. 14 skellys. I don't think there was any more. we suffer through 2 storms (they seem to be unlimited) but don't get any spawns anymore. Are the storms new, I don't recall these previously. Marvella, pt 3 (treasure in the ice, get all 6 coins/gems) We aim to go for TheShal, but the "Ustrain" encounter from ToD triggers here. It's pretty much over before it even begins, as Auramaster destroys everything - Ustrains missing improved invisibility doesn't matter at all (would have just dispelled it anyway). *** There's waaay too powerful equipment here with Ustrain, including both reaching ring & ring of acuity. We consider those items general rewards and sell them to Joluv (reaching ring, ring of acuity + staff of power). We keep the bronze ioun stone + boib (edit:it dispappeared at some point later on), but we don't equip them for now. BoiB we keep because there is only one in the game and IA doesn't have enough useful belts for everyone, so we might equip it later on. When we actually get it. We need a level for Jaheira before we'll go for Pasha. We'll take natural restoral, so we can heal the elemental properly. *** TheShal, no summons. We are way too OP for this already. Liches are such fun with an auramaster in the crew. 3 bone devils here. A few characters gain levels here. Visit Suldanesselar, we hope we got everything we needed to do in chapter 6 before jumping here. Not sure of course. Summon army, buff everything and whack away. Leave Geg + Raksashas house & black dragon for later. Get new nice Sibel encounter here! PC makes a level giving her 4 natures's fists. Time to take down some Raksashas real soon. New Sibel encounter. Takes a few tries to master it. Lord Roenall (we always and up with indestructible roenall, not sure if that's the idea - since we can't dispel it nor can we breach him we remove the protections via ctrl + r after 10-15 rounds or so and finish the fight. Time for next Sibel stuff so we prepare as in Forge Silent Hunt +5 & it (along with numerous other items) go to Auramaster for the following encounter Meet leather golem & off to cc we go Meet Virtus, whack another golem (I'm glad I saved BoBS + archdeva really good here) Sell wares, monies at 330k. *** We forge Sibels amulet here and we're about to forge a ring +4, but after pondering a little bit we don't do it. We have one already, we can get another one later on (gift from a deity after defeating a particularly strong opponent!) as well as a cloak +3. So we could get more ac earlier and overall +1 ac to a character, but the cost is 270.000gp. We could use that somewhere else. So we forge a few rings +2 in addition and we are at 130k. Sibel has non-dispellable -36 vs crushing now. We can reach -40. That's enough for anything in the game, I think, even the SG @ WK. We are at 6.0Mexp (+/- 200k or so) *** Time to try out our golem whacking superpowers next! Ancient Golem (since we forgot before, get 10 spawns, sibel just soloes for most of it) Hop on to the avatar to collect magical pull and since we are now comprehensively OP vs golems, we go for ... Ancient Mage (since it's revamped, we don't make it on the first go.) Anyway, summons for ancient mage while Sibel happily and carelessly tanks away both elementals, Jaheira, Sibel & Vagrant whack the spawns. The latter part is a bit unneccessary. Sibel can tank 2 elementals + spaws by herself without breaking a sweat, she's more OP than the 6.5 Hexxat, which was thusfar the most unhittable character I have played (when supported by a shaman). Those elementals have literally no chance, Sibel doesn't need a Shaman though. *** We realize that we've miscalculated our need for rings +4 previously, by what can only described as "comprehensively". We don't need 2, we need 5 or so. That's sort of a relief, as we don't have anything to forge that much. I havent' found judgemenet day essences either, not sure if those have been removed or if there is something else going on. We try to figure out the assassins hideout here, since we are in the vicinity but decide to postpone it a little bit. This is because our only pure fighter will be in a lot of trouble here and we're not looking to be in trouble. We're looking to obliterate. We need an additional Ring +4 to do that and CF would be really good here as well. At this stage we would switch Jaheira for Mazzy. We haven't needed the CS in quite a while but since we decided to forge Avengers equipment we'll play with this composition. I't comprehensively OP and the triple - priest isn't overkill, it's actually superbly useful. And Judgement Day is omitted, so we don't have the most devastating weapon for Mazzy. Also, there are numerous superbly powerful equipment which we don't have access to like Judgement Day, Golem Slayer/Undoer, Pally's Bracers and a few others. We are about 700k away from Wish being useful (F/I's Illusionist reaches level 18), as in we prebuff with it to save those 6th level spell slots. *** Back to the city Bard stronghold, next chapter Marvella finale (Pasha). Haha, we have a new strategy here centered on the Auramaster. Summon a few aerial servants and two regular swanmays. A few non-dispellable prebuffs. Talk, debuff, Auramaster goes IA while both mages trigger IH+PFMW+PFME+Skins (+ Nalia CC launches foreknowledge + TPT + Soul Armour), Auramaster then destroyes raksashas (Nature's fists & debuffs the remaining raksasha and the mariliths) while rest of the crew move in to anhilate -> raksasha, mariliths and then we just wait. We also up-Pasha with all elemental resistances and double regen and up-regen after each spawn. Pasha gets the killing blow on the elemental, again. %€#%€#&& Duchess triggers here. Our non dispellable buffs get dispelled. It looks like our mages are no wizards, when it comes to buffing our crew. We play through this for about an hour (so perhaps 200 lag's, until we realize whacking the helpers is useless). We reload, only to notice that ... There's a bug here, that messes up things completely - need to quit the entire game, not even a relouad helps. When transported to the council of six building, Tolgerias initiates dialogue (we killed him already in the sphere), and the game messes completely up. We get past this point maybe once in 10 tries. So we load our last save (after an hour or so), switch to easy and push through. Will conclude all things I've noticed at somepoint here. Meet a strange merchant Meet a strange, but nice golem Opt for the easy and familiar stuff and go to Guarded Compound (upgrade horn x 2 & forge ring +2 before), walk in, whack. Sleep. Enter upstairs with active aura clensing and some contigencies. anhilate until we get dispelled and then buff. Proceed to happily whack away. Ancient Lich, well. We're like overcompetent already. There's only a vampire here, but since we have non-dispellable NPP for PC, Sibel, Jaheira, Nalia and F/I can just PFMW it's quite sraightforward. The trick is not to summon any help, for they will whack the lich in no time. Geg @ Compound. Enter.. Get stuck in the doorway and wait until all spawns are out. Summon an army, wait for a dispel, release spawns + geg and have absolutely a complete blast whacking golems. They had no chance. Army vs. geg + minions (We count 8 minor golems, argh - so we just missed one). Sibel with a little help (a few IH's could probably solo through all of it). Alhoon + Geg, Initial room: have a blast (no summons for we are waaay too op for this already). Next lure out flayers, enter, Nalia debuffs + swanmays go for Alhoon (it gets whacked), GEG goes for Sibel; lure out all spawns, whack everything and have a complete blast. Vagrant was in trouble but there isn't anything golems can do vs a properly developed auramaster healing the Vagrant. No amber golems. Boohoo. Protector of the second here, how nice - time to get Valygar his armour! *** Nalia reaches level 24 at guarded compound, giving her 5* in two handed sword. That's 7 APR under IH. Pretty good for a mage. Counting the Clan Spirit, we have 6 full fighters in our crew. Everything besides the PC is extraordinarily good in H2H. End of GC PC is at almost 7 mexp points. Hmh. Maybe I start evaluating wether I should go and do the next buried amnitions battle. We are beginning to be completely OP. We forge valygar's armour, staff of stregth, improved cat figiuine (wish scrolls are pretty much useless for us), amber ioun stone, ring +3 and Jaheira takes the green leaves armour for now. And of course we forge the CF, so F/I now has numerous uber-weapons available (CF, Gitzerai Blade, Water Edge +4) *** We test our "op-nedness" level with the new Sibel encounter below CC vs the pool + gag's. Akward re-grouping for we are very vulnerable to silence. Made it through on the first try after Sibel got the silence alone (well, PC + Jaheira are protected). They didn't have a chance. Auramaster completely dominates yet again. Didn't take the help. Wk level 3, takes sides at bloodwar, betray demomns, whack everything and exit before meeting supreme golem. Get dragon scales & red star garnet, also BoIB here. Toughest one is always Hybrid Tiefling, Get 5-6 skellys with Salve Wraith. Those level draining things are pretty much useless vs. us (We could just SoAx3, Valygar with AoP & mages with PFMW). Aesgartoh, get Wish + Spectral Brand + way out. Then Whack. Pick up roby of the gods Visit Umar Hills to triple check that the ranger quests are not launching (no, didn't get 'em). Since we are in the vicinity, and we've been postponing this - I think it's finally time to tackle Assassin's at Windspear Hills (Valygar should be able to clear this.... though we are still not sure. Is -25 enough... :/). We get 9 golem helpers, not sure if that was all. Sibel happily & carelessly whacks away and doesn't get hit even once during the fight. The master assassins stop moving at some point. Valygar gets whacked in the very end, luckily not permanently. Should have not used him vs. master assassins & guildmaster. Note to self: Never use fighters ... in a fight. *** To-Do list: Buried Ambitions - next chapter Vanya Part 2 Limak the Mastermind (not sure if we should do this) Bard stronghold finale Orcus Suldanesselar: Black Dragon, Geg + Raksashas and Tree of Life Green Wyrm & Supreme Golem -> rest of WK (there's "oodles" left here) I think that's it? Crew: Arie Joyce (Auramaster): Level 30, 114HP, AC -13, Thac0 3 STR 13, DEX 18, CON 14, INT 9, WIS 23, CHA 21 Stuff: Bracers Ac3, Druidic Circlet, Wooden Horse necklace, fuitful attempt, cloak of the high forest, RoP +2, BoIB, Boots of haste Weapons: Staff of Arundel / Staff of Strength MPV: GEG (with nature's fists, muah!) total exp value 5% / 5% percentage of total kill 5% / 7% Sibel (S(9)/C): Level 31, 157HP, AC -22 (-34 vs crushing), Thac0 -9 (can buff to -22) STR 17, DEX 18, CON 16, INT 12, WIS 19, CHA 10 Stuff: Sibels Armour, Sibels Gloves, Indigo Ioun Stone, Sibel's amulet, Supreme Shelter, Ring of Gaxx, Rop +2, Sibels cloak, Sibel's boots + girdle of crushing Weapons: Sibel's Club / non-enchanted club MPV: Spider Queen total exp value 39% / 36% percentage of total kill 28% / 32% Valygar the Vagrant : Level 27, 189 HP, AC -19, Thac0 -13 STR 20, DEX 18, CON 19, INT 10, WIS 14, CHA 12 Stuff: Improved Corthala Family Armour, 2nd sword arm gauntlets, Crimson Ioun Stone, Protector +1,, cloak +2, 2 x RoP +2, random girdle + boots oh haste Weapons: Mostly K'logarath +4 / Flail of Ages +4 MPV: Elemental Golem total exp value 12% / 18% percentage of total kill 18% / 14% Jaheira: Level 28, 148HP, AC -11, Thac0 -3 (can reach -16 buffed) STR 17, DEX 18, CON 16, INT 10, WIS 18, CHA 11 Stuff: Green Leaves armour, Paws of the Furious Cat, Reinforced Amber Ioun Stone, Brooch of Vagrant Blades, Improved Yeti hide cloak, 2xRoP +2, random girdle, boots of haste Weapons: Golem Slayer or Yamato + Spectral Brand MPV: Dracolich total exp value 14% / 20% percentage of total kill 13% / 19% Nalia (Fighter(9)//Mage): Level 9/25, 133HP , AC -13, Thac0 (non buffes version) STR 21, DEX 18, CON 17, INT 18, WIS 9, CHA 13 Stuff: Vecna, Gauntlets of Aln Zek, Helm of the Rock, Amulet of Power, Improved De'Arnise family ring, Rop +3, Cloak +2, boots of haste, girdle of hill giant strength Weapons: Damascus Steel Blade / Staff of Rhynn +4 MPV: Ancient Golem total exp value 17% / 11% percentage of total kill 16% / 10% Neera: (Fighter / Illusioonist) Level 20/18, 125HP, AC -11, Thac0 -14 / -10 STR 25, DEX 18, CON 18, INT 19, WIS 17, CHA 9 Stuff: Elven Chain, Legacy of Masters, Helm of Balduran, Priapt of life protection, 2x Ring +2, Cloak +2, random girdle, Weapons: Crom Fayer / Githzerai Blade + Water's Edge +4 mostly MPV: Greater Ambut Golem total exp value 14% / 12% percentage of total kill 18% / 13% *** This post has been edited by pekkae: Oct 8 2024, 12:11 AM |
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Lo-Fi Version | Time is now: 7th October 2025 - 07:18 AM |