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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Hi
Welcome. Yet another journal, as the weather is terrible and I have some time (well, a few days) The rules: - Auramaster PC - Max HP's for NPC's - No non protagonist related forging (though if auramaster doesn't get amazing equipment, we will most likely forge Vagrant's stuffs) - One custom NPC (a fighter mage multiclass, we'll decide later which one) - Rotating crew in the beginning - We are looking to completely dominate and blast away all encounters - Looking to try the new stuffs - Tomes from bg1 - Starting exp from BGTotSC - Insane all the way (well, except two early game liches & final part of the final ![]() Edit:And we have the following tweaks - Multiple strongholds - Simplified Economy - A few class changes from IAtweaks - Tower of Deception (we did it in chapter 6) Let's see how far we can go. This post has been edited by pekkae: Oct 14 2024, 07:39 PM |
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Post
#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Part 1
*** Irenicus's Dungeon *** Join minsc the Berserker and Jaheira the Avenger Imoen + PC take care of the encounters with mm / flame arrow + emotions mostly. ** Chapter 1 *** Pc takes wisdom tomes. pick up Sibel loot thieves guild start mae var's questline loot mar'vars save Viccy pick up Jan, drop Yoshimo Loot Saerk Farrah estate solve skinner murders start fallen paladins steal necklace, loot talos temple return cup finish mae'var (we have already 6th level spells so it's a walk-thru) investigate CC (elemental + 3 bears + CS with haste + pfe are easily enough) buy 4 points of reputation (1200, 1500, 2000, 2500) start sir sarles return neb's head finish sir sarles umar hills chickens mimics blood madaulf + pick up shield trademeet whack attackers faldorn (with auramaster is really simple) adratha start buried ambitions nyalee (haha, death spell is awesome here again) dealing with genies heroes of trademeet windspear hills (besides the dungeon) helping tiris in trademeet (one of the merchants sells a potion of power - we buy it. we're collecting those) but staff +3, it goes to Jaheira whack shadows at temple ruins whack anath & get note here whack bandits (between areas) go to trademeet, pick up rasaad city gates, pick up location of abandined amphiteater heretic temple, max exp & whack everything convince rasaad to join the temple whack dark moon heretics left back to the city suna seni return renfeld littleman xzar & montaron (death spell Prebeks) return to harper hold ** crew at 700k exp, except Sibel who is at 630k. Sibel makes a level so we can now drop Jan. But we can't do that yet as his personal quest hasn't triggered. So we'll wait for a little bit. We forge Yeti hide and sell some stuff. Monies at 80k or so. *** Neera's quests (I guess they were approximately here or so?) jan's personal quest pick up nalia (se we're finally at 6 party members) drop neera, pick up custom fighter/illusionist (str9:, dex:18, con:18, int:19, wis:17, cha: 11) *** so we're with PC, Jaheira, Minsc the Berserker, Sibel, Nalia the F/M, Custom F/I *** whack slavers (the attack between areas) to de'arnise keep the most troublesome is great yuan-ti, for the dispels. luckily nalia has SI. tor'gal goes down on the 2nd try. ployer forge paws of the furiois cat (Jaheira's for now but will later be with PC) clear sewers (cc, haste, fa + chain lightnings do wonders) slaver stockade (double web + whack cleric + so we can tank with images as well!) get ih! yay. well, nalia has one 6th level slot. haha. *** crew at 1 - 1.05 Mexp points. nalia takes con tome + int tome. ole! *** sibel's quests: fix tree, get sibel's stuffs, talk to reginald, clear ambush and go back (the new maps are superbly beautiful and the quests were nice! I have 2 coins left though and I have no idea where the item is?) unseeing eye whack as many cultist as possible rescue garren's child, get all skellys ; we're running out of room - Sibel hits like a truck *** we're going to pick up valygar and drop berserker, but the berserker is such a nice character for vampires so ... I think it's the vampires next. then we do the sphere and we'll leave planar prison as the last spot. also king & queen, pirates, screaming statue, strongholds, pebblecrusher, limited wish q and a few other minor quests are not done *** de'arnise pt 1 cleric pt 1 nalia fathers funeral paladin pt 1 rescue nalia from roenalls paladin pt 2 paladin pt 3 mook guild contact (with berserker + nalia it's a walk in the park) cleric pt 2 bodhi's whack everything upstairs sleep and fo ambush, then lassal, then bodhi. we get just a few vampires from lassal. get exp from thives cleric pt 3 temple ruins (we cheated the liches, as we don't have an effective way of whacking them at this stage. and I dislike relying in flesh to stone. plus we have an auramaster, so liches will be a walk in the park almost immediately after we get HLA's) thax shade lord ba-battle *** the crew is almost at 1,8mexp points. we have oodles of stuff to do; hexxat's quests, planar sphere, samia and screaming statue. not sure if we can fit anything else before spellhold, not even the stronghold quests. Planar prison we leave post spellhold. Maybe the sewer gang as well. ![]() *** de'arnise pt 3 cleric finale *** next up: pick up valygar the vagrant and to planar sphere we go. *** since we can't pick up valygar without launching the next ranger quest, we launch it here ranger protector part 1 (tombhelten) planar sphere, storm through halflings + spiders + another set of halflings. Rest, whack ambush; rest, Lavok, tolgerias + elemental rooms. rest; demon plane, rest; engine room. sibel's quest next thing triggers when we're out (crew at 2.05Mexp, we have the room to do screaming statue + something else still) *** a note about "tactic's here". we just bash through, no tactics necessary. for example demon's plane with get all demons: prebuff (we have 4x IH and we use em all; Valygar, Sibel, CS + Nalia. Summon anacond, 2x aerieal servants, swanmay + CS. Haste, bless, PFE for everyone. SI:abjuration for F/I + Nalia. Amulet of whispers for Nalia. HP+RM+DUHM for Sibel+Jaheira. GS (Jaheira has 1 for F/I. If Valygar gets into trouble we can double regen him prefight, but it's not necessary. Tactic: See demon, full on assault with everything we have. Main demon goes down in 1 round or so. *** screaming statue de'arnise keep pt 3(?), so borinali send knighs to their plane & speed up mage stronghold with console (it's "APPRENTIBUILDTIMER"). This is crucial, we get reaching ring here so we have extra 6th & 7th level slots. samia, goes very smoothly - we of course have sub-optimal spell choices but such is life as always. CS tanks Kaol until the end. *** crew at 2,16mexp. just 70k more and we're off. There's something strange with Nalia? whenever we pick up an item (say reaching ring for example), her portrait icon is marked grey as if she can not use the item, even though she can. hardest fights so far: Ambush at Jaheira's quest Liches at temple ruins We're terrified of letting go of Jaheira. The New staff is wonderful with her. But the new staff should be very good with an Auramaster as well. Hmh. Visit cromwells and forge: Circlet of Golden flowers and boots of haste. We have the ingredients for water's edge, but we don't have anyone who could properly use it. stuffs to do that we would normally do pre-spellhold (just as reminder to myself to do these once we can continue) - hexxat - belm - lilarcor - king sthrom's guardians - squirreled away - sewer raksasha - korgan's quests - borinali - limited wish - founder of trademeet - ashideena - sewer gang - mekrath - planar prison - king & queen - pirates - fighter stronghold, - bard stronghold - mage stronghold (the rest). next: drop Jaheira, pick up Hexxat. Do her quests (should be about 50kexp/per character so we need to go to Spellhold then. got a note for Sibel, is there anything I should do before continuing to chapter 4? *** This post has been edited by pekkae: Jun 19 2024, 11:49 AM |
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Lo-Fi Version | Time is now: 17th August 2025 - 05:59 PM |