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> Breaking Up, When Romances End
Someone2000
post Apr 22 2024, 01:21 AM
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Posts: 3
Joined: 14-April 24




Hello,

I love this mod and I’m very grateful it was created. I’m not sure if this should go as a bug report or if this should be its own topic, but I keep finding that when I romance certain characters it results in break-ups with other characters. For example, when the relationship with Fade reaches a certain point, I find out I’ve broken up with Aerie, Jaheira, and Viconia. If I use the All Things Mazzy mod and romance Mazzy, I break up with Neera. This happens when these romances have already progressed to the point where I can park those characters in the Keep. They are still romances if I visit them; as soon as they rejoin my party, the romances end.

Does this happen to anyone else? Am I adding the mods out of sequence? Is there a good fix to this? Can you reconcile after a romance ends? Any assistance would be greatly appreciated.

Thank you!
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Seewead
post May 3 2024, 02:37 PM
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Posts: 103
Joined: 20-March 16




Uh, where to start. rolleyes.gif

1)
First of all you need to find the file named

WeiDU

It is a text-file (technically named WeiDU.log)

It is very easy to find, sitting at the same place as the execution file of your game (which you use to start the game). Because I have no idea which platform you use I can't be more specific. But to make an example for windows on Steam the place to look out would be here: C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate II Enhanced Edition

Copy its content here in this thread.


2)
Mods are not always compatible to each other. That much should be clear without me enlarging on this subject. So at least you have to thoroughly read their readme to learn about their compatibility issues. If you don't than the occuring bugs are your own fault.

Even then incompatibilities use to come up. Because a mod author usually does not test his mod with _every_ other mod existing. In other words: When installing two mods that are not explicitly cleared in the respective readme of the two mods you are taking a risk. So there is a simple rule: Only install mods that you really really really want to use. Less is more here. It's simple probability: With each mod you are installing you are creating more and more possible bad interactions between the mods, and the risk is going up nearly exponentially. Less is more.


3)
Secondly I have to tell you that your problems are probably mostly on you. Yes, sometimes mods are not compatible with each other, but your way how you use mods is creating even more bugs and danger than there already is when using mods in the first place.

a.
Never ever "reinstall" in any kind. If your installation is incorrect then you have to start from scratch by erasing all mod file everywhere and completely reinstalling the whole game. Otherwise terrible things are bound to happen.

b.
Never ever uninstall mods during a running game. Do not touch your mods after the first step of your journey. Terrible things are programmed to happen if the game started with certain mod that you later erase.

Yes, in theory this might be possible. And sometimes this really works, but many times it only leads to desaster. So you would be outright crazy (excuse my bluntness) to try your luck like this, because each time you try a stunt like that you are risking the functionality of your saved games with usually many hundreds of hours game progress.


You experienced enough bugs already. So you know.



Next time you mod the game do it right. Then you won't have that much problems, I am sure of it.

Good luck, Seewead



edit: spelling

This post has been edited by Seewead: May 3 2024, 02:40 PM
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