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> All-purpose Sorcerer spell list, For an overall smooth gameplay experience in IA
HTRT
post Feb 3 2024, 11:24 PM
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Here is what I consider a good spell pick order for a generic IA sorcerer in a context where :

- You are not willing to abuse certain specific effects;
- The sorcerer will be handling pretty much everything by themselves (only arcane caster of the group).

If these conditions are false, then it becomes obvious some spells need to change.

The order of the spells is specified implicitly and the spells should land in the repertoire at the right time in terms of level ups and the stage of the game you find yourself in.

It is as follows :

1 : Magic Missile, Identify, Shield, Armor and Chromatic Orb;

2 : Melf’s Acid Arrow, Knock, Mirror Image, Blur, and Resist Fear

3 : Haste, Flame Arrow, Protection from Fire, Remove Magic and Lightning Bolt;

4 : Emotion, Stoneskin, Greater Malison, Spirit Armor and Improved Invisibility;

5 : Animate Dead, Breach, Spell Immunity, Lower Resistance and Cone of Cold;

6 : Improved Haste, Protection from Magic Energy, Protection from Magical Weapons, Giant Strength and Chain Lightning;

7 : Summon Monster V, Ruby Ray of Reversal, Limited Wish, Spell Turning and Protection from the Elements;

8 : Summon Monster VI, Abi-Dalzim’s Horrid Wilting, Foreknowledge, Protection from Energy and Pierce Shield;

9 : Wish, Recast Vital Energy, Chain Contingency, Time Stop and Summon Monster VII.

High level abilities : Summon Planetar, Improved Alacrity, Dragon’s Breath, Extra 6th Spell Slot, Energy Blades, Extra 7th Spell Slot, Extra 8th Spell Slot, Comet


I hope this proves to be helpful to some people smile.gif Have a nice day !

This post has been edited by HTRT: Feb 4 2024, 04:33 PM
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Sikret
post Feb 4 2024, 12:59 AM
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Thank you very much. Some spells can be different depending on playing style though.

For example, I would prefer:

Melf's Minute Meteors over Haste (haste is useful early game but can be left to another mage to cast, unless the sorcerer is the lone wizard of the group.)

Vampiric touch over Lightning Bolt.

Ray of Fragmentation over Spirit Armor.

Protection From Electricity over Cone of Cold. (not a big deal)

Disrupt Undead over Protection From the Elements (you will have the 8th level Protection From Energy)

Absolute Immunity over Time Stop.


--------------------
Improved Anvil




Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating.
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HTRT
post Feb 4 2024, 02:28 AM
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QUOTE(Sikret @ Feb 3 2024, 07:59 PM) *
Thank you very much. Some spells can be different depending on playing style though.

For example, I would prefer:

Melf's Minute Meteors over Haste (haste is useful early game but can be left to another mage to cast, unless the sorcerer is the lone wizard of the group.)

Vampiric touch over Lightning Bolt.

Ray of Fragmentation over Spirit Armor.

Protection From Electricity over Cone of Cold. (not a big deal)

Disrupt Undead over Protection From the Elements (you will have the 8th level Protection From Energy)

Absolute Immunity over Time Stop.



These are all good contenders for their respective spell levels smile.gif
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