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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This mod is aimed for turning the dreams of a good many modders into a released mod. This mod ports all of the creature animations from all IE games (BG1: TotSC, PS:T, IWD: HoW, and IWD2) into one big download for BG2: ToB.
Rather than the well-known way of adding a few "addable" entries to the ANIMATE.IDS, this mod uses a different (and impractical) way; it uses the weapon animations of existing creature entries. Although the idea was first brought by Max (or Potencius), it wasn't really tried (in fact, it wasn't tried at all) until I decided to give it a shot. Then I found myself working for an actual goal ~ a released mod. There are (of course, as in every method) a few flaws in this "new way"; the largest one is the part dealing with death animations. The weapons animations the creatures use don't have them. When they (the creatures) die, the creatures disappear, leaving no corpse behind. Thus, I am dividing the mod into 3 parts: Part 1 will deal with creature animations ported from IWD1: HoW, IWD2, and BG1 Part 2 will deal with creature animations ported from PS:T Part 3 will deal with the death animation, and some various corrections to the creatures (ie making the Pit Fiend look more PnP-like, etc.) Questions are more than welcome; in fact, they are encouraged, so ask away. -Galactygon -------------------- |
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#2
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
IIRC someone (I don't remember who) was working on porting Diablo/Diablo II animations to BG II - and there are a few places where such animations could be used:
The aformentioned Pit Fiends (ATM not all of them use the raver/ravager animation - some of them in Watcher's Keep use the Slayer animation!) (not BG II but IWD II, at least, ATM) Glabrezu (also uses the Ravager animation) Balors Succubi The Demon Lord in the Lolth temple (the aformentioned Belhifet could be suitable for this,. maybe?) and probably a few more as well. The 'disappear in a flash of light' would be less of a problem for creatures that were conjured/summoned or just plain illusionary (especially the latter - less so the former). Charles |
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Lo-Fi Version | Time is now: 10th August 2025 - 05:20 PM |