The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Yet another run, this time starring a Necro, Max H2H
pekkae
post Sep 20 2022, 06:04 PM
Post #1





Forum Member
Posts: 638
Joined: 30-November 20




As it's been relatively quiet for some time at the forum I though I'd do a post about a run I've been thinking about recently. I don't have the time to start this in the near future, but every now and then I find myself yet again tinkering with the crew composition. Any comments would be welcome.

Our last run with "double -5" worked extremely well for most parts of the game. While we has some difficulties, we managed to develop our crew to quite OP mid-game and break through the demofight.

This time instead of being insanely capable in spellcasting we thought we'd develop an extreme H2H crew, playing on insane. This is what is in the works:

The locks (edit: they turned out not to be locks ...)

PC: Necromancer. Shall get the Necro stuff thus with required buffs be a little bit competent in H2H as well. With 2 APR / Decent Thac0 through TPT & Giant Strength. We thinks she'll be ok.

Jaheira: Early game superpowers. Great 2H H2H. Skins & Critical Striking. She rocks.

Custom multiclass F/I: Early game ubertank. Will get fighter Thac0's & Critical Strikes. Worked amazingly well on the last run.

Riskbreaker (probably Imoen): Will get JD. Gets to amazing physical resistance though Hardiness + CBS + JD. Will be an amazing tank + damage dealer.

What we're thinking

A custom R/C multiclass. Shall get full access to druidic spells. So fighter Thac0's, Critical Strikes + skins. Oh and insanely low AC (effective should hover around -28 unbuffed mid game). The only character that can both tank + has about the best combat buffs available (Draw Upon Holy Might should work wonders + Righteous Magic). We think she'll be great.

And the last slot.

Valygar the Vagrant? Can probably tank a little bit with Vagrant bonuses + Defender of Easthaven + Greean leaves armour + Armor of Faith + Double Regen. And can summon. Gets ofc fighter thac0's & critical strikes.

But if not Vagrant, whom should we take? Regular fighters are out of question for physical resistance through only hardiness is rather useless on insane - the characters need something else to protect themselves or increased physical resistance though something else.

A custom made Swashbuckler/Fighter could work as a dual classed assassin->fighter.

What else?

This post has been edited by pekkae: Oct 4 2022, 06:50 PM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
pekkae
post Dec 7 2022, 08:42 AM
Post #2





Forum Member
Posts: 638
Joined: 30-November 20




We' had some glimpses of the new up & coming changes so this has turned our plans upside down. As we like our crews themed - the "theme" for the crew isn't to maximize H2H, it's actually to maximize new stuffs in the game. (there's new stuff in IA as well, right?) So we're going to try the new kits, new stuffs & some new adventures (for us at least).

We'll play version 6.6 Beta.

So we'll take all of the NPC's we don't usually use along with some new kits we haven't played in order to maximize "freshness" (to an extent). We'll also install the Tower of Deception - mod, as it's supposed to work fine with IA. So we have a bunch of new things to try out. We'll do ToD before moving to Spellhold.

Then again, as our most fun thing to do is to develop absurdly OP crews and characters, certain choices rule out other choices, as we don't want to have two characters competing for the same stuffs. They play such a big part in what makes a character useful. Unfortunately some choices will rule out the most OP characters (we think), but we're hoping that we can develop our crew to extremely OP levels nonetheless.

We'll most likely end up with the following:

PC Necro,

As it's still the most OP character. We'll see how OP we can make our PC, as we'll balance the stuffs a little bit. Having a Necro though rules out Cernd. Once you've played with the -5 Cernd, the -4 version is just not going to cut it. We promise to exploit the Necro superpowers to the fullest extent.


Shaman (Minsc)

it's amazingly effective in the early parts of the game. Has unique superpowers from the early game on. Gets spirit shift for casual late fight whacking. But there's a "but". Having a shaman rules out Jaheira though, as in one of the most powerful NPC's out there. That is because we want to make the most diverse & competitive Shaman so it needs to use the most OP equipment. Unfortunately for us, that equipment is normally reserved for Jaheira (/Cernd). We're not sure how useful a Shaman is towards the end of the game. Though it's "competing" for the sport on the team with Jaheira/Cernd, both of whom are not that great in the most difficult fights in the game.

Minsc works nicely for this as the dialogues are exceptional and he's quite nuts. And carries around a guiding spirit animal of his own.


Hexxat

From our tiny bits of playtesting she looks like she can be developed to "hilariously OP" - levels. Shall get Waters Edge +4 to maximize her potential. So that means we won't take a RB/Kensai with us, as they compete for the same equipment. Insanely effective and as a bonus she has what's like undispellable continuous berserking on steroids.

I can't believe I didn't figure this out before.

She'll get the Swashies special armour. We'll also cheat a little and get her the cloak from v 6.5.

We should be able to drop her effective AC to around -40 after midpoint of the game. She should be quite safe. Not CERND-safe, but safe.


(Kel-)Dorn

The undead hunter. Gets undispellable useful bonuses and gets to cast clerical spells. Especially access to remove paralysis is very welcome addition.

So we'll turn Dorn into an undead hunter and give him Keldorn's stuffs. Why? Keldorn's new stuffs are amazing and we've never played with Dorn. So in principle, we are playing Keldorn, but with an additional quest and perhaps a little more interesting dialogue. The reason we take a Pally is because we took Hexxat and they compliment each other very well. With this setup we can max our APR's quite effectively. Shall get JD for maximum OP strength later in the game. Pally is the only character that can reach 9 APR without Water's Edge (/Belm) or gauntlets of extraordinary specialization.

it's a little bit of a shame that there isn't an "off hander" weapon, that would compliment the main weapon extremely well. Oh, besides Water's Edge of course. And Belm. FoDW would be amazing, but we have forging restrictions in place. So there's an off-hander. Oh. Well. So. Never mind. But, like, besides those.


F/I

Custom made gnomish fighter/illusionist. We'll max the stats and use a NPC as a template. Might use Neera for this as we really like her quest in ToB. The one character that keeps us in the game in the early parts. Gets +1 spells per level. Gets fighter Thac0's. Gets fighter HLA's. Gets amazing equipment. Can prebuff & debuff. etc.

Amazing tank + damage disher. Has everything besides high hitpoints. Though we can probably circumvent that a little bit. Shall use the Hammer of Thor & Githzerai blade late game. Oh and most likely the 0.5APR gauntlets so shall have 8 APR under IH. And after midpoint in the game also has nice amount of Critical Strikes.


R/C Multiclss

We have calculated and balanced now that we get the actual descriptions, abilities, items & everything. Unfortunately we don't think we can fit a kitted Cleric here. We don't see how we can protect the character throughout the game.

So we'll take the R/C instead. We'll use the cheating version with full access to druidic spells. We'll probably use Rasaad here for we want his extended quest in ToB, as we've never done it.

Should hover around -26AC ... -29AC mid game with good combat utility.

***

So our frontline should be quite safe, at least from mid-game onwards. We should have enough APR's (We'll end up with 26 APR // 3 characters). We'll be lacking a little bit in Critical Strikes, though F/M & (kel-)Dorn will probably only focus on CS's. Hexxat has 3. It's a little low and R/C will have other nice HLA's as well. We could fix this easily by switching Shaman with Jaheira.

***

Changes:

- Hexxat's cloak is revered back to the 6.5 version (for the most op version)
- R/C gets access to druidic spells. Most notably we need Iron Skins.
- We'll get a club +5, which we otherwise wouldn't have

This post has been edited by pekkae: Dec 7 2022, 11:36 AM
Go to the top of the page
 
Quote Post

Posts in this topic
pekkae   Yet another run, this time starring a Necro   Sep 20 2022, 06:04 PM
lroumen   The strongest you have already listed our played b...   Sep 22 2022, 06:12 PM
pekkae   The strongest you have already listed our played b...   Sep 23 2022, 06:32 PM
pekkae   I am personally quite charmed by a two weapon pala...   Nov 25 2022, 08:56 PM
lroumen   The swashbuckler gets enough gear to be contributi...   Sep 28 2022, 07:16 PM
pekkae   The swashbuckler gets enough gear to be contributi...   Oct 1 2022, 09:25 AM
SparrowJacek   Great to see another run from you! :) It...   Sep 29 2022, 09:59 AM
bulian   Sounds fun! My vote is for 3x RB, 2x Avenger ...   Sep 30 2022, 05:17 AM
lappen   im really waiting for u next changes. i would li...   Sep 30 2022, 08:28 PM
pekkae   (post moved to a seprate thread)   Oct 1 2022, 09:52 AM
lroumen   Oh sorry. I thought you meant dual weapons. I comp...   Oct 1 2022, 09:58 AM
pekkae   Oh sorry. I thought you meant dual weapons. I comp...   Oct 4 2022, 06:47 PM
pekkae   I've been tinkering with the crew for a little...   Oct 9 2022, 11:16 AM
ed boy   I'm surprised that the bioware NPCs make the c...   Oct 9 2022, 02:47 PM
pekkae   I'm surprised that the bioware NPCs make the c...   Oct 9 2022, 03:28 PM
SparrowJacek   Baldur's Gate II is meant to be played with Bi...   Oct 9 2022, 06:32 PM
pekkae   Baldur's Gate II is meant to be played with Bi...   Oct 10 2022, 12:29 PM
pekkae   I think I have this figures out. Ahem. Again We...   Oct 10 2022, 12:41 PM
lroumen   At strength - 6? With the right gear I guess... Bu...   Oct 10 2022, 04:40 PM
pekkae   At strength - 6? With the right gear I guess... Bu...   Oct 12 2022, 06:01 PM
pekkae   Well, it's back to the drawing board. After ha...   Oct 12 2022, 05:59 PM
kilorew   How do you play the Swashbuckler in terms if Impro...   Nov 26 2022, 09:27 AM
pekkae   How do you play the Swashbuckler in terms if Impro...   Nov 26 2022, 03:41 PM
SparrowJacek   I had one run with a Swashbuckler, using version 6...   Nov 26 2022, 09:38 AM
pekkae   We' had some glimpses of the new up & comi...   Dec 7 2022, 08:42 AM
SparrowJacek   Good luck with your run! It will be an interes...   Dec 7 2022, 10:21 AM
pekkae   Good luck with your run! It will be an interes...   Dec 7 2022, 11:19 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 10th September 2025 - 04:21 AM