Suggestions for the coming release |
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Suggestions for the coming release |
Jun 8 2021, 07:27 AM
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#1
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Forum Member Posts: 18 Joined: 20-April 09 |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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Nov 25 2022, 09:26 PM
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#2
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Forum Member Posts: 2594 Joined: 10-May 13 |
Good news. I had much more time than usual to work on the mod and I'm almost finished with the hardest stuff, what is left is just small changes to some spells and adding proper descriptions, abilities and HLAs to proper kits. I think that I should have a working version before next Friday, probably even sooner. However be warned, that my skill and experience in modding is far lower than Critto's, plus I don't have enough time to make a proper run, to see the new changes in the mod. That's why there might (will) be some errors and some things might be unballanced. So I encourage you to give us your feedback, so that we can make changes, where they are needed
As it will be only a beta version of 6.6, I will make another standard topic, without pinning it anywhere. There I will list all the changes that were done to rebalance Clerics, so that you know what to look for. This post has been edited by SparrowJacek: Nov 25 2022, 09:29 PM |
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Lo-Fi Version | Time is now: 18th September 2024 - 03:06 PM |