Suggestions for the coming release |
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Suggestions for the coming release |
Jun 8 2021, 07:27 AM
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#1
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Forum Member Posts: 18 Joined: 20-April 09 |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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Oct 14 2022, 06:06 PM
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#2
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Forum Member Posts: 2607 Joined: 10-May 13 |
QUOTE Which stat was this? I tried finding it but was unable to, unfortunately. There is such thing. Unfortunately there is no way to set this value via an item or spell, so the oy thing that can be done is to permanently add it to one of the NPCs, like Viconia.QUOTE t looks promising and I would definitely like to test this properly in combat smile.gif. This would need to be balanced against cleric's regular attack (possible with some buffs). It sort of makes no sense if one can whack more damage via regular physical attack than with a spell - or if can, then the spells will be left unused. Ofcourse this could work against a specific creature type/types for example. The spell looks ok to me, though I will definitely make it last longer, so that you will be to cast a spell, then hit the enemy, which would result in aura cleanse and then be able to cast once more. The spell acts as a +4 weapon when determining who can be hit, increases APR and has some decent damage 17/27 + str bonus. If that proves to be not enough, some other changes might be introduced. Making a distinction between Clerics based on alignment sounds like one more thing to consider |
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Oct 15 2022, 11:42 AM
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#3
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Forum Member Posts: 565 Joined: 30-November 20 |
QUOTE There is such thing. Unfortunately there is no way to set this value via an item or spell, so the oy thing that can be done is to permanently add it to one of the NPCs, like Viconia. Well. Giving NPC's abilities unattainable by PC character sounds exactly like IA .Since evil characters are somewhat overlooked it would be fun to give a superbly useful unique ability to Viconia. Could either be "done" (on paper) with a custom made cleric kit tweaked for Viconia (say Priest of Talos - kit with the unique ability of being uninterruptible, "Priest of Lloth") or a Viconia specific item, as she doesn't have one. Assuming the cleric kits are balanced would give another really nice option for a priest that matches Cernd & Jaheira. This would also continue IA's tradition of making NPC priests more powerful than the PC version can be. QUOTE Making a distinction between Clerics based on alignment sounds like one more thing to consider For me this makes sense and sort of would also make cleric's more flexible. Say with a shaman in a party there's no need for a cleric who can heal really well, a cleric who can cause damage / buff would be more useful since healing is already covered. This post has been edited by pekkae: Oct 16 2022, 04:38 PM |
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