![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 18 Joined: 20-April 09 ![]() |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
|
|
![]() |
![]()
Post
#2
|
|
![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
QUOTE If I recall correctly the R/C isn't supposed to get skins, they just get druidic spells up until level 3 or so. They used to get but it was because of a bug in the game. I am not sure, but I think that people still playing IA use this bug, as it makes R/C a real beast. There is an internal variable that can change that, so you just need to edit some .ini file or something to get that. If people don't use that, then R/C loses some appeal and B/C becomes a far better option.QUOTE I think removing a few of the improved cleric spells from the r/c list would be an option (not sure how to code that). Then the kits and pure class are unique in their usage. I don't want to restrict too much for the players, the more options there are, the better the chance for players to come back and use a different party ![]() But what we can do is to introduce new stuff just for kitted Clerics. QUOTE I would have Hold Undead affect the new undead to some extent. Hmm, only PoL get this spell, right? And there's a 3rd level arcane version of it too, yes?QUOTE I would have Hold Undead affect the new undead to some extent. Divine favor to last longer. Maybe have boon of Lathander scale through level and take away the stacking. Replace lightning bolt from Talos with at least a more party friendly alterbative. Scale stormshield with an extra bonus through levels. Scale Chaos of Battle differently. Maybe add a third bonus to each that themes a bit. All of these are good ideas, I will try to come up with something nice for all Cleric kits, since most of those abilities are unusable righ now in IA. QUOTE - Can put 2 prfiency points in "sword and shield style" That's a fantastic idea (Could put 3 proficiency points in "sword and shield style", where the Kit-specific additional * would give additional-1 against missiles (-5 AC total against missiles) + 10% physical resistance against missile damage). No-one ever uses the "sword and shield" -style, so it would be nice to see it in use + also fits nicely with this character. ![]() QUOTE - Single class Clerics gain mending Mages (and Auramasters) have Aura Cleansing, Shamans have Mending, we want to keep classes as distinct as possible. Don't worry, Clerics will have some means of casting faster and more efficiently. 2 or 3 ways even. QUOTE - Gains new ability "Mind Clarity" (or something like that) which is just uninterrupted casting (so if it gets hit while casting casting isn't interrupted) That would be really awesome, but I am not sure it's doable at all. This post has been edited by SparrowJacek: Oct 13 2022, 01:29 PM |
|
|
![]()
Post
#3
|
|
Forum Member Posts: 638 Joined: 30-November 20 ![]() |
QUOTE am not sure, but I think that people still playing IA use this bug, as it makes R/C a real beast. There is an internal variable that can change that, so you just need to edit some .ini file or something to get that. If people don't use that, then R/C loses some appeal and B/C becomes a far better option. Yep they do. But you have to change the variable. "Out-of-Box" IA doesn't support it (at least my game didn't).QUOTE IBut what we can do is to introduce new stuff just for kitted Clerics. Makes sense as the tweaked R/C is nice option to play. Though it's appeal is diminishing after Jaheira is quite close to it but improved in many ways. QUOTE Hmm, only PoL get this spell, right? And there's a 3rd level arcane version of it too, yes? YesQUOTE That's a fantastic idea ![]() I like this as well. As there's Rangers / Riskbreakers / Swashbucklers who are dual-wielding specialists. Then there's Paladins, Barbarians & Avengers (and Swashbuckler/Fighter + Kensai) who are 2H specialists. Making something special out of the "Sword + Shield" style specialist in Cleric would be super. And it fits the character nicely (I think). My suggestion isn't very powerful so the bonuses could be further increased. Or the whole proficiency could be reworked a little bit. QUOTE Mages (and Auramasters) have Aura Cleansing, Shamans have Mending, we want to keep classes as distinct as possible. Don't worry, Clerics will have some means of casting faster and more efficiently. 2 or 3 ways even. Sounds good! This would be great & make the Cleric's buffing repertoire usable in combat as well. As now it's non-usable. Cleric can't even heal properly for it will get disrupted so much.QUOTE - Gains new ability "Mind Clarity" (or something like that) which is just uninterrupted casting (so if it gets hit while casting casting isn't interrupted) That would be really awesome, but I am not sure it's doable at all. I think SCS IWD component has this, or something like this (level 7divine spell impervious sanctity of the mind, description attached as a pic here). And Dragons can't be interrupted, so something like that already exists. Though this is just guessing from my side, I don't know anything about modding. This post has been edited by pekkae: Oct 13 2022, 05:40 PM
Attached File(s)
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 17th August 2025 - 06:06 PM |