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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
As it's been relatively quiet for some time at the forum I though I'd do a post about a run I've been thinking about recently. I don't have the time to start this in the near future, but every now and then I find myself yet again tinkering with the crew composition. Any comments would be welcome.
Our last run with "double -5" worked extremely well for most parts of the game. While we has some difficulties, we managed to develop our crew to quite OP mid-game and break through the demofight. This time instead of being insanely capable in spellcasting we thought we'd develop an extreme H2H crew, playing on insane. This is what is in the works: The locks (edit: they turned out not to be locks ...) PC: Necromancer. Shall get the Necro stuff thus with required buffs be a little bit competent in H2H as well. With 2 APR / Decent Thac0 through TPT & Giant Strength. We thinks she'll be ok. Jaheira: Early game superpowers. Great 2H H2H. Skins & Critical Striking. She rocks. Custom multiclass F/I: Early game ubertank. Will get fighter Thac0's & Critical Strikes. Worked amazingly well on the last run. Riskbreaker (probably Imoen): Will get JD. Gets to amazing physical resistance though Hardiness + CBS + JD. Will be an amazing tank + damage dealer. What we're thinking A custom R/C multiclass. Shall get full access to druidic spells. So fighter Thac0's, Critical Strikes + skins. Oh and insanely low AC (effective should hover around -28 unbuffed mid game). The only character that can both tank + has about the best combat buffs available (Draw Upon Holy Might should work wonders + Righteous Magic). We think she'll be great. And the last slot. Valygar the Vagrant? Can probably tank a little bit with Vagrant bonuses + Defender of Easthaven + Greean leaves armour + Armor of Faith + Double Regen. And can summon. Gets ofc fighter thac0's & critical strikes. But if not Vagrant, whom should we take? Regular fighters are out of question for physical resistance through only hardiness is rather useless on insane - the characters need something else to protect themselves or increased physical resistance though something else. A custom made Swashbuckler/Fighter could work as a dual classed assassin->fighter. What else? This post has been edited by pekkae: Oct 4 2022, 06:50 PM |
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Post
#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Well, it's back to the drawing board. After having a glimpse of the new & upcoming things from v7 I'm quite confident that I won't start a playthrough until the shiny new thingies are available!
It's a bit of a shame, I think the crew planned here would have worked out amazingly well especially considering the crew's summoning capabilities + buffing capabilities (almost 2 full mages with half a mage in F/I) + the best summons in the game, out counting greater elementals, as we only get Sunnis from Noble Staff of Earth. Plus the tremendous H2H capabilities we would have had. But we'll use this crew as a template and make enough changes to keep the game fresh. So Im thinking about the following: Necro PC Jaheira Imoen the Riskbreaker Valygar the Vagrant (gets FoDW) Custom Half-Orc Shaman Either Priest of Lathander -> Mage or a Custom made Fighter/Illusionist This post has been edited by pekkae: Oct 12 2022, 06:03 PM |
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