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#1
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Forum Member Posts: 18 Joined: 20-April 09 ![]() |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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Post
#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
There's really good ideas here in this thread. And SparrowJacek> those new capabilities look like a lot of fun! I hope they are released soon =)! I can play-test as well, if needed to. Though I'm not sure when I can actually start a proper game.
After tinkering with a cleric for a little bit, here's a few additional Ideas. In case of Cleric protagonist, bring some RvE options for a cleric, but with modifications. So that one cannot have full Necro & full-cleric capabilities. So ... 1. Really good option would be to give cleric the ability to cast "long lasting regeneration" on another party member. While RvE regen is quite nice, most of the spell will be sort of useless on higher difficulty levels when you essentially have only one physical resistance tank as regen on a skinned character is rather pointless as only a few selected characters can get enough physical resistance to be able to tank. Long lasting regen would fix that. Especially if it's non dispellable and would bring a lot to the party. It sort of makes sense as well for Cleric is supposed to be the ultimate healer. 2. Give the cleric an altered "wish" (in case of cleric protagonist). Change greater deathblow to Critical Strike (or Power Attack) and "double length time-stop & ia" to "wish:rest" (so cleric protagonist has higher chance of scoring wish:rest). Bring back "knockback" from lower wisdom-levels to higher wisdom levels (it should be quite ok choice assuming cleric isn't that good in H2H). 3. Make some clerical buffs non-dispellable. Say for example improved protection from evil (same bonuses, same duration but non-dispellable). 4. Give the cleric access to spell trigger & spell sequencer, as it's a way to get the spells off faster without giving access to Alacricity. Blessed Bracers should probably be usable by a cleric as well. The priest of lathander with Blessed Bracers should be quite effective in H2H, even though missing critical strike will hurt a lot later in the game. Still 5 APR's with fighter Thac0's with full access to all abilities is nothing to scoff at. The only thing making this character a non-frontliner is the incapability to protect itself. Actually with cleric level progression this character should be very good in H2H very early in the game as it'll have really good thac0 from the start though it's effectiveness in H2H will wear out during the game, but ehn high level spells & other abilities will become available. This post has been edited by pekkae: Oct 10 2022, 02:16 PM |
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Lo-Fi Version | Time is now: 17th August 2025 - 06:02 PM |