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#1
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Forum Member Posts: 18 Joined: 20-April 09 ![]() |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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#2
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
QUOTE I would disagree with you on a couple points there. A divine frontliner would be a paladin, a cleric would need to be a primary caster to let paladin keep their identity. That's a viable point, we will need to keep that in mind.QUOTE My personal breakdown of what each class's role should be is: That would be balanced, with different classes being best at different stuff, sadly that would require too many changes in the current game. We will gradually make changes, improving the balance and bringing back some of the more underused spells, but I don't think that many spells will be moved between classes. QUOTE Give Aura Cleansing to all druids, not just Auramasters We don't want to enable too many classes/kits to full Aura Cleansing. The spell is very broken when used by late game Necro or Cernd (as pekkae showed in one of his playthroughs ![]() I wonder how you will react to the changes that we have made to Shaman class, as it has... hmm... some kind of Aura Cleansing, although more tactical, requiring players to think about which spells they will need ![]() |
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Lo-Fi Version | Time is now: 17th August 2025 - 06:04 PM |