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The Black Wyrm's Lair Terms of Use |
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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
This mod is aimed for turning the dreams of a good many modders into a released mod. This mod ports all of the creature animations from all IE games (BG1: TotSC, PS:T, IWD: HoW, and IWD2) into one big download for BG2: ToB.
Rather than the well-known way of adding a few "addable" entries to the ANIMATE.IDS, this mod uses a different (and impractical) way; it uses the weapon animations of existing creature entries. Although the idea was first brought by Max (or Potencius), it wasn't really tried (in fact, it wasn't tried at all) until I decided to give it a shot. Then I found myself working for an actual goal ~ a released mod. There are (of course, as in every method) a few flaws in this "new way"; the largest one is the part dealing with death animations. The weapons animations the creatures use don't have them. When they (the creatures) die, the creatures disappear, leaving no corpse behind. Thus, I am dividing the mod into 3 parts: Part 1 will deal with creature animations ported from IWD1: HoW, IWD2, and BG1 Part 2 will deal with creature animations ported from PS:T Part 3 will deal with the death animation, and some various corrections to the creatures (ie making the Pit Fiend look more PnP-like, etc.) Questions are more than welcome; in fact, they are encouraged, so ask away. -Galactygon -------------------- |
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#2
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
QUOTE 1.: exactly WHAT kind of animation will you use for Pit Fiends? You said they will look more proper, but I just can't think of any proper Pit Fiend avatar from any of the games you listed (IWD series, BG). QUOTE 2.: How do you plan to deal with the missing death animations? Since this is an essential part of this mod (without it cannot work, really), I'd be interested in your ideas on this part. The mod CAN work without the death animation (right now, the creature disappears in a flash if you kill it), and as I mentioned in an earlier post somewhere in the forum, I am hatching some plans to overcome that issue. -Galactygon -------------------- |
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Lo-Fi Version | Time is now: 7th June 2025 - 06:59 AM |