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Post
#1
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Forum Member Posts: 18 Joined: 20-April 09 ![]() |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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Post
#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Here's a few ideas. The areas where the mod is lagging diversity is bracers + amulets + blunt weapons. So ...
1. Make Flail of Ages upgradeable to the +4 version with the poison head from WK level 2 by Cromwell. This would give another good +4 weapon (with minimal modding work I assume?), since phosphorous is quite expensive in terms of permanency scrolls and you really don't have any other option if you are proficient in a flail. 2. Maces are quite overlooked at the moment, adding a single +4 mace would be a very welcome addition. Maybe make the mace of disruption upgradeable to a +4 (/+5) weapon? So ... Mace of disruption + Jerrod's Mace => Mace of disruption +4 (+ 3 extra thac0 / damage against demons and the original qualities of the mace of disruption) 3. A few other suggestions to compliment the current set: Belt of Speed Grants haste Drop at wk level 2 or so Tymora's Gift (belt) +10Magic Resistance +3 to Luck Drow merchants in underdark Belt of Missile Supremacy -4 against missiles +10 resistance to missile damage - 5 to charisma Ox-tail belt Orc leather 30000GP Belt of the Divine +1 Strength + Wearer is under Bless & Protection from evil *For Clerics/ Paladins Girdle of Stone Giant Strength Scroll of Bless permanency scroll 30000 GP Belt of Master Swordsman +2 Thac0 with offhand Drop at chapter 3 or 4 Amber shield (Amulet) + 1 AC + 10 HP + 1 Saves + 40% resistance against electricity a chunk of amber amulet of protection +1 2 potions of fortitude permanency scroll 25000gp Amulet of Ilmater +2 to saves +1 AC Periapt of life protection amulet of spell warding necklace of form stability Amulet of Protection +1 25.000GP Improved Amulet of Ilmater +3 to Saves +1 AC +10 Magic Resistance Amulet of Ilmater amulet of seldarine 25.000 GP protector +2 +2 Saves +2 AC two amulets of protection +1 20.000 gp True Protector +2 +2 Saves +2 AC +20 HP * must be neutrally aligned Protector +2 5 potions of fortitude permanency scroll 100.000GP Supreme Bracers AC1 Bracers of defence ac 3 Bracers of defence ac 4 Bracers of defence ac 5 50.000GP This post has been edited by pekkae: May 26 2022, 07:14 AM |
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