Suggestions for the coming release |
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Suggestions for the coming release |
Jun 8 2021, 07:27 AM
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#1
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Forum Member Posts: 18 Joined: 20-April 09 |
I’ve run through this game twice in the recent one and a half month. It is admirable that even I’ve played the mod so many times, it’s still attractive. I am very appreciate with the changes of the recent releases. I’m so glad that this mod is still under updating and I am quite looking forward for the next release. So here are my personal suggestions for it.
1.Relief the constraint on whether the protagonist is a necromancer. The single factor that affects the difficulty and game experience of the mod most is whether the protagonist is a necromancer. I should admit that the adventure and item designed for necromancer is very fantastic and the battle with the Old Ones is one of my favourite. However, after so many tries I would like to start the game with other roles. Unfortunately, the game difficulty could be quite different, especially in the battle with the Great Wyrm. One way to do this is to make Memory of the Apprenti and Amulet of Hades available for all characters, or other wizard should have counter abilities against Greater Silence. As a trade off, necromancer should be nerfed. RVE is a bit too powerful for a necro that in late game you nearly need no other healing method. 2.Make cleric more powerful. Just as I said, with RVE you nearly don’t need a healer in your party. And what makes things worse is that in the recent release druid over compete cleric from nearly all dimensions: stoneskin, new items and new kits, and more useful HLAs. So to maximize party fighting power, there is no room for a cleric. But cleric is one of my favourite role in the game(and also in other PRGs), so I would like it to be buffed in the next release. I think a single class cleric should be as the same attractive as Jaheira. 3.Make ranged weapons a choice. Damage dealt by ranged weapons can be lower than melee weapons instead of no damage. 4.Make paladin more powerful. Comparing to other warrior roles(ranger, barbarian, champion of arvoreen, risk breaker), paladin is far less attractive. It should be buffed a bit. 5.Nalia should be buffed She should at least have access to the 9th level spells. And her first class and low wisdom make her not a good party member. But she is one of my favourite character. These suggestions are ordered. And I do hope the first two to come true. I think they will be beneficial for further development of this mod. |
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May 18 2022, 04:37 PM
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#2
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Forum Member Posts: 2594 Joined: 10-May 13 |
Thank you for your suggestions pekkae! I've been trying to find a way to make pure clerics more powerful and distinct and I got like 15 ideas written in my notebook. Some are minor, some are major and some are brand new to IA, using mechanics never before seen in this mod.
I plan to apply those changes to my local game and make a full playthrough, just to see how useful such stuff will be. I really hope that playing a single class cleric will be fun in IA. I will also be making some changes to another neglected class/kit, wanting to give players more choices as to what party composition they will go with in their future runs! But let the specifics of that be a secret for the time being. In general, I am not that skilled in modding and critto is the lead modder of IA now, so every decision and every new version will have to be approved by him first and sadly he his time to work on the mod is really scarce lately, so I can't promise any dates. But I wrote all this to reassure you, that we are still here and still have many new and (hopefully!) fun ideas |
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May 19 2022, 06:03 AM
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#3
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Forum Member Posts: 558 Joined: 30-November 20 |
Thank you for your suggestions pekkae! I've been trying to find a way to make pure clerics more powerful and distinct and I got like 15 ideas written in my notebook. Some are minor, some are major and some are brand new to IA, using mechanics never before seen in this mod. I plan to apply those changes to my local game and make a full playthrough, just to see how useful such stuff will be. I really hope that playing a single class cleric will be fun in IA. I will also be making some changes to another neglected class/kit, wanting to give players more choices as to what party composition they will go with in their future runs! But let the specifics of that be a secret for the time being. In general, I am not that skilled in modding and critto is the lead modder of IA now, so every decision and every new version will have to be approved by him first and sadly he his time to work on the mod is really scarce lately, so I can't promise any dates. But I wrote all this to reassure you, that we are still here and still have many new and (hopefully!) fun ideas Sounds great! Cleric is sort of neglected so it would be nice to see the class improved. If I can suggest, I would also like to see a few more powerful belts & generic amulets in the game. Also a Cleric specific belt would be nice. And thanks for the great mod! I've enjoyed it very much! |
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Lo-Fi Version | Time is now: 18th September 2024 - 03:01 PM |