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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
Welcome.
Playing like it was planned to be played. As I have some time on my hands until the end of January and it's like a lockdown here in Finland, what else am I going to do? ( I could ... read books, finish school or something else but ... oh well) The rules - No non-protagonist-related drops (no Necro's stuff etc.). - Our Custom Characters get 90 points to divide among attributes. - We have the tomes from bg1 to spread among our crew - Simplified economy + we'll console in the trinkets we need - No personal stuff, except for the NPC's we are using (EDIT: - We learn all spells (so we lower difficulty when scribing scrolls) (EDIT2: - Forging restrictions in place as well) The exceptions - We will most likely give our sorcerer (sorceress) the same bonus spell slots as other mages get. I don't get why sorcerers spell slots are not developing in later levels where as every other arcane caster's slots will. Though this will be at such a late stage that it doesn't probably matter at all. - We have a few supplementing items we'll use throughout the game (described below). **** Thoughts on the crew I think I have this figured out. We are not looking to survive the mod. We are looking to obliterate all opposition and in every and all possible encounters to milk away as many summons as possible to max out our rewards. Our plan is to once again do the demogorgon fight as fast as possible and then just dominate the rest of the way. Demogorgon with my style requires enormous spellcasting capabilities up front while enormous H2H capabilities throughout the fight. We'll try to construct our crew so that every character will be completely and insanely OP once they are fully developed.That's the way we like it. That's the plan. I'm not sure how it will work out. The 2nd thing is that we like characters who can fill out multiple roles, even though in some cases we lose out on some uber-powers. For Chapters 2-3 we'll just take on rotating crew members so we'll ave as easy time as possible as we want to maximize fun while minimizing endless reloads & trying to figure out tactics. Or our tactic boils down to maximize strengths, enter, obliterate, repeat. Since we are playing with a Vagrant we won't have a Necro with us. That means we could be somewhat more powerful in chapters 1-5 as plethora of characters are much more powerful than a Necro throughout chapters 1-5 (think: Berserker/Mage, Auramaster, Thief/Mage or even Nalia or especially Edwin). Edwin can easily wipe the floor with a Necro until chapter 6 (+2 spells per level, mirror images, II's). However, since we'll still need 2 spell casters and we absolutely need a sorcerer for early access to all lvl 9 spells, we won't bring Edwin along to spellhold. Most likely. And we want our supporting arcane spellcaster to be able to do something else than just casting, so Edwin won't fill that spot either. **** Composition We have our "tank" covered in Vagrant, who by chapter 7 will be better at tanking than any other character in the game. So no DD this time around though we will take one for chapters 2-3 but we most likely won't bring a DD around for spellhold so our tanking capabilities there will take a big hit. Gladly warrior HLA's won't be that far away once in chapter 4 but for a few key fights we'll need a way to survive. As the fights in chapters 4&5 are dominable with 2,5 fighters (that means 2 full fighters +a dual classed / multi-classed one), our plan of bringing along 3-4 full fighters (or characters who count as such under buffs) means we should be more than equipped to handle those encounters. We are quite set on Vagrant obviously. After that it's Jaheira and Neera. Those are the locks. Neera because of the nice extra quest in ToB and also because she has great stats & personal item. Jaheira because we've never played it and we need healer. She's supposed to be great and she can fill out both "healer" spot as well as dish out huge amounts of damage in H2H (while buffed). Vagrant is the best tank in the game and can deal & absorb an insane amount of damage as well, but we do need some help up front so we'll take either one of the ultimate damage dishers, so either Riskbreaker or a Kensai. I can't wrap my head around why RB is better than a Kensai, but I've had a Kensai / a version of a Kensai with previous runs so I'm really too familiar with it - I've done everything I wanted with it. Riskbreaker would be a nice change. That's the only reason we are leaning towards a RB. We need a supportive arcane caster, so we'll do a custom thief/mage, who'll join in Spellhold. This character will fill out a number of roles, it can support in h2h and will fill out the role of supportive arcane caster. It can also hide in shadows and backstab. Yay! Then it's just the last slot. We have 3 fighters already in Vagrant, RB ( or Kensai) and the Avenger (so 3 chars who can critical strike already). We have our arcane spell casting covered in Neera + Thief/Mage. We have "only" Jaheira as a healer so we have quite the doubts about our healing capabilities, as we are lacking a Necro & Cernd. So we would likely be looking into healing as well as H2H capabilities. Pure Cleric's are out of the question because the dual classed version is superior in every way, even getting a 7th level fighter dualled to cleric pumps the cleric to a whole new level. So our choices boil down to dual-/multiclassed fighter-cleric characters where a character like Dwarven Fighter/Cleric would probably fit perfectly. Normally we would be looking into Fighter/Druid combinations, since it's easily and by far superior to the cleric-combinations but ... we already have that in Jaheira and I don't want two very similar characters. Also various Paladin's (or a blackguard for it has permanen NPP + immunity to fear) would be a possibility but since they are quite terrible as healers and lose out to a regular fighter in H2H, it will most likely be a smoother ride with another type of a character on board. And last but definitely not least is the Ranger/Cleric combination, enabling the OP version (where the char will get druidic spells as well). We don't really see why if druidic spells aren't enabled would anyone play that class, as losing out grand mastery and/or faster level gains hurts. A lot. We are leaning towards the R/C or the dwarven F/C. The F/C could easily utilize staves until chapter 6 when it gets the warrior HLA's. It won't be any sort of a problem protecting that character unitl then. Also Rasaad could be an option. So we would end up with the following, where last changes will be made in Spellhold. It would be easier if we postpone the last changes until chapter 6, but that feels a little bit like cheating. PC: Vagrant Jaheira the Avenger Neera the Sorceror Custom T->M Custom RB (or a Kensai) And the last slot (most likely) goes to; Custom Dwarven F/C Custom Ranger/Cleric combination Mazzy Fentan Blackguard (possibly Dorn) Rasaad **** Non IA Item's we'll use. I think compliment IA's items quite nicely while not being OP (with the possible exception of Aegis of Torment) Tymora's gift (belt +10MR, +3Luck, ch 3) Black Wolf Talisman (amulet, +10HP, +10Resistance to Cold, +1 AC, ch 2) Clasp of Bron's Cloak (amulet, +5 phys resistance, ch 3) Aegis of Torment (amulet, +3AC, +2CON, +15HP, ch 6) (Edit: we also upgraded the reaching ring to a version that has bonus spells from levels 1-7, instead of levels 5,6 & 7) + possibly Amulet of Ilmater (amulet, +1 AC, +3 Saves, immunity to poison, chapter 6) Sash of the Black Raven (for a monk, +2 thac0, +2 AC, chapter 6) Heaven & Earth (mace +4, +2 str, ch 6) (EDIT: ^We only used amulet of Ilmater) (EDIT: If anyone is interested the item packs are "Item Pack by Daulmakan 1,8" & "Item upgrade mod pack by Westley Weimer v 4.0". In addition to the items up above they do introduce items that are completely OP, which we do not use & new ways of forging (like rings of protection +2 for 5k), which we do not use either). This post has been edited by pekkae: Feb 23 2022, 06:55 AM |
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Post
#2
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Forum Member Posts: 638 Joined: 30-November 20 ![]() |
The small areas
Mists; chaotic commands, ih's & summons and whack. And an occasional chain lightning. Troll groups: death spell. it's quite fun. Vampires: IH + AoP on PC Other than that we use the 3xCoC trigger in a fight, it's very effective WK level 1 At the fireplace room we prebuff to the maximum and summon to the maximum. Then we prebuff our summons to the maximum. So greater swanmay, swanmays, smilodon, clan spirit, anaconda + swords/trolls. Use all IH's we have. Potions of defense / invulnerability for Kensai & RB. Haste for the rest. Activate HLA's + everything else we have. Then we open the door and have ourself a traditional all-out pub brawl! Like everyone against everyone! It's a absurdly hilarious & complete blast! Neera gets stunned but we break the stun with Methilda's harp. At some point Valygar gets hit in the head and loses a tooth. By the end he's grinning like a madman. We go to the character info page to make sure if he in addition to the tooth lost a few points of intelligence. Luckily no, so we are quite relieved as we dodged that bullet & no reload is necessary. Spider queen Pretty much same approach as up above. Dodge improved web's as much as one can. Maximum OP strength in the beginning. It's a great fight for us since swords are so good at tanking the queen. We always reserve a few mass cures to the end where spider queen is surrounded by swords and then we can easily heal them. We are running low on resources towards the end so we're not 100% sure if we got all os the spawns, but we think so. Wk level 2 We blow through this. We turn the chromatic demon into a chicken & milk all 6 spawns out of the elemental. EFG takes remove magic + PfF on crew. Then we wonder into Windspear Hills, where a certain quite the obnoxious and vindictive wyrm is loitering around. Windmaster Meh. It just gets the hurricane thingy off, then immediately when it's worn out gets whacked by Imoen. 24 APR's from RB & Kensai & Jaheira with Criitcal Strike's is OP in this fight. Our plan was to win it in a single round. Probably could have, but Valygar forgot to chain breaker stance so he couldn't critical strike immediately. Firkraag PC equips dragon scale shield + has dragon helm in inventory. With those two items, we can buff his fire resistance to 95%. Summon the greater swanmay, clan spirit, trolls, anaconda (or so). Ih's on everyone incl. clan spirit. We face the dragon and get taunted. TAUNTED!! We taunt the Dragon back: "You! You look like time has done you far worse than we ever could! You should have been preparing for facing us, instead of preposterously loitering and making up silly plans you roaring mistake of evolution, a perfect insult to the colour red, you apparent outcome from an unhappy union between a crocodile and an absurdly large ostrich - uttering your name makes us gassy while our toenails grow astray. We shall remove your horns and use our comprehensively mediocre skills to sculpt tiny decorative figures out of them which we will then sell at the market for a really, really, really cheap price!!!" Firkraag goes berserk and attacks!!1! ![]() Then we whack away. T/M moves in, casts secret word & takes the greater silence alone (the 1st one). Neera then moves in and her CC with 2xRRoR & Breach is launched, then she wtihdraws and just happily summons away. Jaheira takes the 2nd somewhere mid-fight (it also unfortunately hits PC as well, so he can't summon swanmays any more). Our h2h is too great for the skeleton warlords. Imoen is in trouble at some point so clan spirit casts regeneration on her. In the end firkraag is taken down with ordinary weapons by Valygar & Imoen (both CS'ing) & PC & Jaheira We also mirror image & SI:Abjuration T/M so Firkaraag will cast both true sight & RRoR on her. No troubles here, besides the initial test of how greater silences are cast. We apologize for the profanities up above. Jaheira is 800 exp pts. away from level 20 and "perform ritual". Troll mound Haha. Our h2h too great, our summons too many. Imoen blows through vengeance trolls like they were butter with CS (even though she's only at 7APR & 21STR). We try to Wish for PfME's since we forgot to cast it, but it doesn't work (4 wishes) so we just dodge the 3xADHW while PC takes the full force of the trigger. He goes down -50% in HP's, clan spirit then comes and casts regen on him. Clan Spirit and greater swaynmay survive through the fight. Swords work wonders against the Vengeance trolls. No RvE regen's and not a single heal spell cast (we did use the cat figurine though & healed Valygar with CBS & cast one regen on him at some point from Jaheira) ** So next up, it's either Kruin, Ancient Golem or Green Wyrm. We're not really looking forward to any of those fights. We'll probably do Kruin, for then we can do some other stuff as well, before going on milking. Oh, we forgot Bodhi. 4 team members at 130k from next level. Could we get that from Bodhi? It's one extra Hardiness / CS. Hmh. ** This post has been edited by pekkae: Jan 20 2022, 03:33 PM |
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Lo-Fi Version | Time is now: 16th August 2025 - 12:05 AM |