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May 9 2017, 11:20 AM
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#1
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Forum Member Posts: 103 Joined: 20-March 16 |
So I forged this new topic. Didn't put my question in an already existing thread for clarity-reasons (I plan to make more posts on this topic in the future).
Here goes: From your Readme (Rjali-Mod version 8.2): "Nota: BG2EE v2's new ADVANCED AI breaks dialogues, especially for all types of rogue who are forever going into and out of search-for-traps mode. I recommend that you not use it. Unfortunately, it is the default, so you have to manually change it for each member of your party including your PC and any new join/rejoin NPCs. It is set for the PC only after Imoen joins in Chateau Irenicus. If you use the equip option, I replace all the ADVANCED AI default scripts with the AGEN script; this eliminates the possibility of using the ADVANCED AI." If I understand this correctly, the default-script breaks my game, but you have the solution. But you are only willing to give it to me, if I install the cheat-options of your mod as well. Well, why are you so selfish? See you, Seewead Edit: Changed Thread-Title and introduction sentence This post has been edited by Seewead: Jul 25 2017, 12:44 PM |
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Nov 11 2020, 07:55 AM
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#2
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Forum Member Posts: 27 Joined: 25-May 20 |
Hello! tipun from the Arcanecoast Team wrote a small mod that will solve the problem described above! After installing it, if the AI is enabled at the start of the dialogue, it simply turns off for the duration of the dialogue. When finished, it turns on. If it was initially disabled, then it remains disabled.
Here's the link: https://www.dropbox.com/s/fj0926ma5mnrs2u/d...ogleAI.zip?dl=0 |
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Nov 11 2020, 12:54 PM
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#3
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Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada |
Hello! tipun from the Arcanecoast Team wrote a small mod that will solve the problem described above! After installing it, if the AI is enabled at the start of the dialogue, it simply turns off for the duration of the dialogue. When finished, it turns on. If it was initially disabled, then it remains disabled. Here's the link: https://www.dropbox.com/s/fj0926ma5mnrs2u/d...ogleAI.zip?dl=0 Thanx, Austin87. Sounds like a plan! -------------------- nullset
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Seewead Script problems May 9 2017, 11:20 AM
nullset I figure, if you use the equip option, I can justi... May 9 2017, 12:30 PM
Seewead Dear Nullset,
of course you may have a point ther... May 9 2017, 09:21 PM
nullset Hi Seewead,
The following has been added to the r... May 10 2017, 12:15 PM
Seewead Allright, now we're getting to something.
Fir... May 10 2017, 05:17 PM
Seewead Pardon me for double-post, but here is an idea: Ch... May 10 2017, 05:20 PM
nullset Since I have not played with the AAI scripts, I ca... May 13 2017, 01:20 AM![]() ![]() |
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