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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
Bulian's 6.4 branch update:
New items and NPC modernization - complete
This post has been edited by bulian: May 16 2020, 01:18 PM |
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#2
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Forum Member Posts: 61 Joined: 1-April 15 ![]() |
@bulian
Here are some other thoughts: In order to prevent the enemy mage's stoneskin from being consumed too quickly and casting spells to be easily interrupted, in the past version, the additional damage effects of weapons were often triggered with a certain probability, but for some of the new weapons, the damage effects are triggered per hit. In addition, these additional damages (especially the most adaptable crushing damage) works independently, which will make these weapons more effective than other weapons in fighting against highly resistant enemies. Therefore, I think such kind of new weapons should be slightly nerfed. I think that increasing the conditions required to obtain new gears is a way to balance the difficulty. I also have an idea that once some more powerful equipment is acquired, the enemies encountered later will be strengthened as a whole. In this way, players will carefully consider the cost of forging them, which will also bring new challenges to those who are willing to try. Considering this change may be more complicated to carry out, and new gears also requires system design, I think that if possible, this mechanism can be added to the future version as a long-term plan. |
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Post
#3
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Forum Member Posts: 5 Joined: 7-September 17 ![]() |
@bulian Here are some other thoughts: In order to prevent the enemy mage's stoneskin from being consumed too quickly and casting spells to be easily interrupted, in the past version, the additional damage effects of weapons were often triggered with a certain probability, but for some of the new weapons, the damage effects are triggered per hit. In addition, these additional damages (especially the most adaptable crushing damage) works independently, which will make these weapons more effective than other weapons in fighting against highly resistant enemies. Therefore, I think such kind of new weapons should be slightly nerfed. I think that increasing the conditions required to obtain new gears is a way to balance the difficulty. I also have an idea that once some more powerful equipment is acquired, the enemies encountered later will be strengthened as a whole. In this way, players will carefully consider the cost of forging them, which will also bring new challenges to those who are willing to try. Considering this change may be more complicated to carry out, and new gears also requires system design, I think that if possible, this mechanism can be added to the future version as a long-term plan. Challenging high difficulty enemies first and use the rewarded items to slaughter lower level enemies is one way to enjoy the game, so maybe it's not a good idea to change difficulty based on what items you have. |
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