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#1
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
Bulian's 6.4 branch update:
New items and NPC modernization - complete
This post has been edited by bulian: May 16 2020, 01:18 PM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 ![]() |
One thing I should mention is that when you import a character some issues could occur. The way IA was made is that when you create a character from scratch a special variable is assigned to the char which is later used to fire off class-specific checks which may or may not involve finding special loot, triggering new content, etc. It's pretty clunky but I guess it was the best solution at the time and is the reason why Sikret has always warned of potential problems with imported characters. It is probably avoidable with some kind of workaround but I'd have to remember what is done exactly to the necromancer kit. I definitely remember that a special scripting state is assigned (basically, it's a variable stored in the creature file and containing a specific value which is later referenced by the scripts during the game).
As for Weidu, isn't it just a "drop the executable in and play" kind of a thing? The goto editor these days is Near Infinity which is what I recommend to use. It's maintained by the community to this day, so functions perfectly well with the latest versions of the game, fairly stable. Just remember that when you save any changes they are saved to the "override" folder by default. If you were to reinstall the mod after that, these changes will be lost. So if you want to persist these changes across mod re-installs, make sure you re-save the file manually to the appropriate place in the mod folder (or just wherever on your hard drive). |
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