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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
3) Nalia and Jan are thief/mage dual classes. Nalia with her ring and the sword would get +3 spells per level (+2 level 8/9), or just one less than a necromancer wearing Memory of the Apprenti. Potentially OP, but dual class thief/mage can put proficiency points into and wield katanas. I'm OK making it F/M or F->M only - making it a bastard sword, flail, or two handed sword would accomplish that (while not being true to Dakkon). Currently paladins, bards, rangers, and fighters can also wield it.
9) Current reward is upgraded axe or a few barbarian essence potions as well as swanmay army in EDE fight. Frankly, I'd take out the swanmay army (and Pasha for necromancers) from EDE as a mechanic. Its winnable without them. Vagrants and swanmay are very powerful but that quest is probably the longest and hardest in the game and there is no way to back out once its started. 10) Dracolich drops manual of elaboration, golden star garnet, scroll of bless, powdered body of dracolich, protection from level drain scroll, limited wish scroll, 5000 gold, and barbarian essence potion. Killing him grants 90k XP for kill and 15k quest XP per party member. He can also drop several randomized items. For a Ch 6/7 encounter without increased difficulty, I'll suggest reducing rewards to only crafting items (bolded above), randomized items, and eliminating quest XP. Note there are 6 PFLD scrolls in the game and only 5 are necessary for crafting hesperus, so the one from Dracolich technically isn't needed. |
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