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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
1) I'll amend that.
2) Maybe as an optional component. 3) I think the blade was originally intended for f/m multi-class. Giving it to pure mages seems a bit OP (extra free spells). 4) No, probably a bug. 5) I'll see how it's implemented. 6) probably something has changed in EE in that regard. I remember fixing a similar thing for level drain but I did a substantial rework of the mists' weapons (not sure if it was the only reason). 7) might be an AI bug, I'll check it 8) I'm not sure I'd really want to bother implementing the cap. If somebody wants to abuse the system this way, that's their choice. 9) And was is the current reward? The axe upgrade? I'm not sure about more Swanmay Queens, vagrants are powerful as it is. 10) Is there a substantial treasure to be gained? 11) this might be an interesting idea, I'll add it to the todo list. 12) probably a bug of EE. I'll check it out. |
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