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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
A few observations/questions based on my current game:
1) Avenger's can use daggers but cannot put proficiency points into daggers. Suggest allowing them to become proficient in daggers 2) Its really nice that Imoen/Neera join at level 1 and can pick spells. Let's do the same for non-dual class PCs (all but Anomen/Nalia/Jan/Aerie) so that player can select weapon proficiencies. A side effect would be that NPCs hit points are all maximized in this way. 3) Nalia does not appear to be able to use Githzerai Blade but fighter/mage types can - bug or intended for balance purposes? 4) Druids/Avengers cannot use the scimitar Yamato +4 - intended? 5) global dispel during the second drow ambush doesn't affect buffed summons 6) shadow lover in lilarcor encounter can dispel free action protection and stun enemies at the same time 7) I'm not sure that vampires detect that druids under Shield of the Archon or Dorn are immune to level drain 8) I like the philosophy that NPCs should join the party at any time and be relevant, but the new high XP upon joining for NPCs should cap out in early Ch 6 at say 3.5 million XP instead of getting above 7 million XP. The mechanism allows perhaps undesired behavior by keeping a small party for most of the game and then expanding the party later for lots of "free" XP 9) The reward for the Ancient Secret of Suldanessalar quest does not justify the effort of the quest. Suggest upgrading Protector of the Woods ring from Shimmering Light quest with Swanmay Jewel, which will give +2 to saves and allows an additional Swanmay Queen to be summoned once per day (call it a Swanmay Prince or something). 10) I can't think of a logical reason why Dracolich fight is limited to Ch 5. Certainly its much more challenging. Suggest enabling the maze in Ch6/7 with reduced rewards (no quest XP, only crafting/randomized items) or more difficult encounter 11) Suggest enabling all of The Four encounters regardless of class and adding randomized or crafting items to those encounters while either modifying or eliminating the current items which are either unbalanced (Robe of Eloquence on Edwin, for example, Gloves of Spell Weaving) or not worth using (The Bard Ring, Sunlight Helm) 12) It appears the 10d10 blunt damage component of comet was removed. Not sure whether Stellar Gravestone still has it. Suggest adding the blunt damage back in. This post has been edited by bulian: Mar 23 2019, 11:51 PM |
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Lo-Fi Version | Time is now: 9th September 2025 - 04:51 PM |