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> Suggestions for future versions of IA
rbeverjr
post Feb 15 2019, 11:38 PM
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I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me. biggrin.gif

My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently.
Maximum weapon proficiency slots per weapon type:
1 for wizards and sorcerers;
2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards;
3 for caster-melee types (rangers, paladins, multi-class caster-fighters);
5 for straight melee classes (all fighters and barbarians).
Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows.

This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM
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bulian
post Mar 23 2019, 08:19 PM
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A few observations/questions based on my current game:

1) Avenger's can use daggers but cannot put proficiency points into daggers. Suggest allowing them to become proficient in daggers
2) Its really nice that Imoen/Neera join at level 1 and can pick spells. Let's do the same for non-dual class PCs (all but Anomen/Nalia/Jan/Aerie) so that player can select weapon proficiencies. A side effect would be that NPCs hit points are all maximized in this way.
3) Nalia does not appear to be able to use Githzerai Blade but fighter/mage types can - bug or intended for balance purposes?
4) Druids/Avengers cannot use the scimitar Yamato +4 - intended?
5) global dispel during the second drow ambush doesn't affect buffed summons
6) shadow lover in lilarcor encounter can dispel free action protection and stun enemies at the same time
7) I'm not sure that vampires detect that druids under Shield of the Archon or Dorn are immune to level drain
8) I like the philosophy that NPCs should join the party at any time and be relevant, but the new high XP upon joining for NPCs should cap out in early Ch 6 at say 3.5 million XP instead of getting above 7 million XP. The mechanism allows perhaps undesired behavior by keeping a small party for most of the game and then expanding the party later for lots of "free" XP
9) The reward for the Ancient Secret of Suldanessalar quest does not justify the effort of the quest. Suggest upgrading Protector of the Woods ring from Shimmering Light quest with Swanmay Jewel, which will give +2 to saves and allows an additional Swanmay Queen to be summoned once per day (call it a Swanmay Prince or something).
10) I can't think of a logical reason why Dracolich fight is limited to Ch 5. Certainly its much more challenging. Suggest enabling the maze in Ch6/7 with reduced rewards (no quest XP, only crafting/randomized items) or more difficult encounter
11) Suggest enabling all of The Four encounters regardless of class and adding randomized or crafting items to those encounters while either modifying or eliminating the current items which are either unbalanced (Robe of Eloquence on Edwin, for example, Gloves of Spell Weaving) or not worth using (The Bard Ring, Sunlight Helm)
12) It appears the 10d10 blunt damage component of comet was removed. Not sure whether Stellar Gravestone still has it. Suggest adding the blunt damage back in.

This post has been edited by bulian: Mar 23 2019, 11:51 PM
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rbeverjr   Suggestions for future versions of IA   Feb 15 2019, 11:38 PM
critto   I'm good with all ideas, it's a shame ther...   Feb 16 2019, 07:33 AM
rbeverjr   Oh, I'm not talking about like in some games t...   Feb 16 2019, 01:33 PM
rbeverjr   I would like to see an IA item for Imoen. Out of a...   Feb 18 2019, 08:11 PM
bulian   An expanded druid stronghold sounds pretty great t...   Feb 20 2019, 02:29 AM
critto   There is a new axe for evil chars that is kind of ...   Feb 20 2019, 07:31 AM
bulian   Here are some item concepts. I've kept with t...   Feb 20 2019, 09:12 PM
rbeverjr   So, this game is built on the DnD v2 rule set. Tur...   Feb 20 2019, 10:32 PM
critto   These look decent to me. Looks interesting, howe...   Feb 21 2019, 07:03 AM
rbeverjr   "Looks interesting, however, to be honest I t...   Feb 21 2019, 11:55 AM
SparrowJacek   Ok, here's my take on some of topics you guys ...   Feb 21 2019, 06:29 PM
critto   Yes, why not? You can make a kit for a new class ...   Feb 21 2019, 08:02 PM
rbeverjr   My apologies for a mistake on my proficiency post ...   Feb 22 2019, 12:18 AM
bulian   Agreed. As far as I remember, the only creatures ...   Feb 22 2019, 02:15 AM
critto   That's a EE feature, you can put more stars i...   Feb 22 2019, 05:37 AM
rbeverjr   This is a suggestion thread, and many of my sugges...   Feb 22 2019, 10:43 AM
rbeverjr   OK, I will give you two things to consider today. ...   Feb 23 2019, 05:12 PM
rbeverjr   Remember the story! I am disappointed that my...   Feb 23 2019, 05:24 PM
critto   Many of the things written here are sensible and w...   Feb 24 2019, 06:40 AM
bulian   Here are a few more suggestions. Add the followi...   Feb 28 2019, 03:02 AM
critto   If randomised to Priest of Cyric, you'll get i...   Feb 28 2019, 07:40 AM
bulian   I meant the priest with Captain Haegen in the sl...   Mar 1 2019, 05:19 AM
chaser   Chinese players generally discuss IA in the next...   Mar 1 2019, 01:08 AM
lroumen   On the beamdog forums I know of only around 4 play...   Mar 1 2019, 09:53 AM
lroumen   I would like changes in the mod to make it more ac...   Mar 1 2019, 09:58 AM
critto   It is technically hard to make IA compatible with ...   Mar 1 2019, 11:46 AM
lroumen   Yes, I totally understand   Mar 1 2019, 01:21 PM
bulian   While everyone appreciates a good story in an RPG,...   Mar 2 2019, 02:13 AM
lroumen   Mostly I make lower end spells more viable at high...   Mar 2 2019, 07:32 AM
critto   If you're interested and familiar with the too...   Mar 2 2019, 08:33 PM
critto   You make a good point. I have to admit I've b...   Mar 2 2019, 08:42 PM
lroumen   Github might be useful if you want help to finish ...   Mar 2 2019, 09:30 PM
critto   Small things aren't that hard to add because t...   Mar 2 2019, 09:39 PM
rbeverjr   Critto, that was an appreciated response. I will s...   Mar 4 2019, 01:05 PM
bulian   I'm not so familiar with GitHub but think it c...   Mar 5 2019, 02:52 AM
rbeverjr   DnD has given fans a lot of fun in several countri...   Mar 11 2019, 02:21 AM
rbeverjr   I like some or all of the PnP tweaks from aTweaks ...   Mar 11 2019, 02:26 AM
c4_angel   As a modder myself, I completely understand how di...   Mar 16 2019, 03:23 PM
bulian   A few observations/questions based on my current g...   Mar 23 2019, 08:19 PM
critto   1) I'll amend that. 2) Maybe as an optional co...   Mar 24 2019, 08:29 PM
bulian   3) Nalia and Jan are thief/mage dual classes. Nal...   Mar 24 2019, 11:38 PM
rbeverjr   I must admit I haven't been diligently playing...   Mar 28 2019, 12:01 AM
rbeverjr   I recall that this has been pointed out before but...   Apr 7 2019, 04:58 PM
critto   I think this is already fixed in the bleeding edge...   Apr 8 2019, 06:52 AM
rbeverjr   I think this is already fixed in the bleeding edge...   Apr 11 2019, 10:49 PM
rbeverjr   Hi critto, I see the file on GitHub. What do I do ...   Apr 9 2019, 11:27 PM
critto   Could you clarify the question? Which file?   Apr 10 2019, 09:16 AM
c4_angel   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 04:42 AM
rbeverjr   Removing PfCH from Ioun Stones are implented by EE...   Apr 11 2019, 11:00 PM
bulian   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 01:59 AM
rbeverjr   I think when an enemy can do >80 damage in a no...   Apr 12 2019, 11:38 AM
critto   It would be easier to download the whole package,...   Apr 12 2019, 02:36 PM
david77   To the topic, maybe randomise the enemies somehow....   Apr 16 2019, 07:31 PM
critto   Not impossible, of course, but needs to be impleme...   Apr 17 2019, 07:08 AM
Dequ   Adding too much random factors = Planned tactic mi...   Apr 17 2019, 08:47 AM
rbeverjr   I think the that racial combat is interesting from...   Apr 19 2019, 12:22 AM


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