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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Posts: 305 Joined: 25-February 07 ![]() |
I'll be making several suggestions (or at least bringing ideas) to the appreciated, great IA game developers. Even if you don't like my idea, maybe it will spark one of your own. Critto can let me know when he's no longer interested in hearing these ideas from me.
![]() My first idea has to do with weapon proficiencies. Simply put you get more proficiency slots as you spend more time with weapons. Dual classes would get slots according to whatever class they are currently. Maximum weapon proficiency slots per weapon type: 1 for wizards and sorcerers; 2 for clerics, druids, thieves, ranger-cleric mc, thief-cleric mc, and bards; 3 for caster-melee types (rangers, paladins, multi-class caster-fighters); 5 for straight melee classes (all fighters and barbarians). Wizards/sorcerers can’t have combat styles, but all others can. APR increases are not limited to warriors. Kits can’t increase the number of proficiency slots, except in very rare cases. For instance, rangers in more modern DnD versions can specialize in the use of 2 weapons or in archery. Consequently, it makes sense to me that a ranger specialized in archery can have 5 slots in bows. This post has been edited by rbeverjr: Feb 22 2019, 12:20 AM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6268 Joined: 23-February 08 ![]() |
QUOTE While everyone appreciates a good story in an RPG, considering IA is a tactical mod, there is probably a fair bit of leeway in terms of the quality of story that the community would accept. More bluntly, a loosely cohesive story is probably good enough (as is the case with several plots already present in the mod). You make a good point. I have to admit I've been kinda stuck on trying to make a good story considering how long people have been waiting for it. Otherwise it would feel like a let down. However, I did come up with some good ideas how everything could be evolved into a greater overarching plot that might finish somewhere in the end of ToB. I would have been willing even adjust the plots the other two strongholds (ranger and necro) for that purpose. So right now I'm trying to simplify current ideas and build something smaller. |
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Lo-Fi Version | Time is now: 9th September 2025 - 04:43 PM |